[gd_scene load_steps=12 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2] [ext_resource path="res://menus/results_icon.gd" type="Script" id=3] [ext_resource path="res://graphics/hud/missed_shard.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=6] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Filled:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("CollectedParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath("FailX:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("FailX:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=3] resource_name = "collect" tracks/0/type = "value" tracks/0/path = NodePath("Filled:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("CollectedParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=9] resource_name = "fail" tracks/0/type = "value" tracks/0/path = NodePath("FailX:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 360.0 ] } tracks/1/type = "bezier" tracks/1/path = NodePath("FailX:scale:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 1e-05, -0.25, 0, 0.25, 0, 1, 0, -0.504449, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("FailX:scale:y") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 1e-05, -0.25, 0, 0.25, 0, 1, 0, -0.504449, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } [sub_resource type="Gradient" id=7] interpolation_mode = 2 offsets = PoolRealArray( 0, 0.734694, 1 ) colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [node name="ResultsIcon" type="Node2D"] self_modulate = Color( 0, 0, 0, 1 ) material = SubResource( 4 ) script = ExtResource( 3 ) [node name="Empty" type="Sprite" parent="."] self_modulate = Color( 0, 0, 0, 1 ) material = SubResource( 5 ) position = Vector2( 1, 1 ) texture = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 6 ) anims/collect = SubResource( 3 ) anims/fail = SubResource( 9 ) [node name="CollectedParticles" type="CPUParticles2D" parent="."] pause_mode = 2 emitting = false amount = 64 one_shot = true explosiveness = 1.0 local_coords = false emission_shape = 2 emission_rect_extents = Vector2( 4, 4 ) direction = Vector2( 0, -1 ) spread = 180.0 gravity = Vector2( 0, 150 ) initial_velocity = 250.0 initial_velocity_random = 0.9 damping = 2.0 angle = 720.0 angle_random = 1.0 scale_amount_random = 1.0 color_ramp = SubResource( 7 ) [node name="Filled" type="Sprite" parent="."] material = SubResource( 8 ) scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 2 ) offset = Vector2( 1, 1 ) [node name="FailX" type="Sprite" parent="."] position = Vector2( 1, 1 ) scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 4 )