extends "res://objects/enemy/enemy.gd" export var jump_height: float export var jump_distance: float export var gravity: float export var direction: float = 1.0 var velocity: Vector2 = Vector2.ZERO var landed: bool = false onready var body: Node2D = $Body onready var sprite: Sprite = $Body/Sprite func _physics_process(delta: float) -> void: death_blood_offset = body.position + Vector2(0.0, -4.0) if not landed: velocity.y += gravity * delta body.position += velocity * delta if body.position.y >= 0.0: landed = true velocity = Vector2.ZERO body.position.y = 0.0 sprite.frame = 1 direction *= -1.0 var tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS) tween.tween_property(sprite, "frame", 0, 0.0).set_delay(0.5) tween.tween_property(self, "velocity", Vector2(jump_distance * direction, -jump_height), 0.0) tween.tween_property(self, "landed", false, 0.0) tween.tween_callback(tween, "kill")