[gd_scene load_steps=7 format=2] [ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2] [ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) shader_param/animate_noise = true shader_param/noise_intensity = 0.5 [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ] [node name="LaserWall" type="Node2D"] script = ExtResource( 2 ) blood = false speed = 16 flip_sprite = false [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Laser" type="Line2D" parent="."] material = SubResource( 1 ) position = Vector2( 4, 2 ) points = PoolVector2Array( 0, 0, 0, 8 ) width = 2.0 default_color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="RayCast2D" type="RayCast2D" parent="."] position = Vector2( 4, 2 ) cast_to = Vector2( 0, 256 ) collision_mask = 10 collide_with_areas = true [node name="Timer" type="Timer" parent="."] process_mode = 0 one_shot = true [node name="SparkParticles" type="CPUParticles2D" parent="."] position = Vector2( 4, 0 ) amount = 16 lifetime = 0.5 texture = ExtResource( 4 ) spread = 180.0 gravity = Vector2( 0, 0 ) initial_velocity = 30.0 initial_velocity_random = 0.5 damping = 50.0 angle = 720.0 angle_random = 1.0 scale_amount = 0.3 scale_amount_curve = SubResource( 2 ) color = Color( 1, 1, 0.290196, 1 )