[gd_scene load_steps=4 format=2] [sub_resource type="GDScript" id=5] script/source = "extends CanvasLayer #Console by hazel export var max_lines: int = 10 export var opacity: float = 0.5 onready var console: Label = $Console onready var line_edit = $LineEdit var lines: int = 0 var time: float = 0.0 var n: int = 0 var debug = false func _ready(): #Auto do debug when playtesting if not OS.is_debug_build(): console.visible = false debug = false else: console.visible = false debug = true $Console/Panel.modulate.a = opacity console.modulate.a = opacity func _physics_process(delta): #DEBUG if debug == true: #Show console if Input.is_action_just_pressed(\"debug_show\"): console.visible = !console.visible #Restart scene if Input.is_action_just_pressed(\"debug_restart\"): if Game.score > Game.high_score: Game.high_score = Game.score Game.score = 0 Game.golds = 0 Game.stars = [false,false,false,false,false] Game.shards = 0 Game.arrows = 0 Game.lives = 2 Game.ac_climb.stop() get_tree().reload_current_scene() #Move player to mouse if Input.is_action_pressed(\"debug_move_player\"): Game.get_map().get_node(\"Player\").position = get_viewport().get_mouse_position() Debug.print(get_viewport().get_mouse_position()) #Debug 1 if Input.is_action_just_pressed(\"debug_1\"): Game.save() #Debug 2 if Input.is_action_just_pressed(\"debug_2\"): var save = ConfigFile.new() save.load(str(\"user://file\") + str(1) + str(\".pr\")) Game.score = save.get_value(str(Game.current_level),\"Score\",0) func print(text): lines += 1 if lines > 1: console.text += \"\\n\" if lines > 10: var n = console.text.find(\"\\n\") var t = console.text t.erase(0, n+1) lines -= 1 console.text = t + str(text) else: console.text += str(text) func _on_visible_toggled(button_pressed): if button_pressed: console.visible = true else: console.visible = false " [sub_resource type="InputEventAction" id=4] action = "toggle_console" [sub_resource type="ShortCut" id=3] shortcut = SubResource( 4 ) [node name="Debug" type="CanvasLayer"] layer = 128 script = SubResource( 5 ) [node name="Console" type="Label" parent="."] anchor_right = 1.0 margin_bottom = 14.0 size_flags_vertical = 0 [node name="Panel" type="Panel" parent="Console"] show_behind_parent = true anchor_right = 1.0 anchor_bottom = 1.0 [node name="VisibleToggle" type="CheckBox" parent="."] visible = false anchor_left = 1.0 anchor_right = 1.0 margin_left = -22.0 margin_top = 173.0 margin_right = 57.0 margin_bottom = 197.0 pressed = true shortcut = SubResource( 3 ) text = "Console" [connection signal="toggled" from="VisibleToggle" to="." method="_on_visible_toggled"]