extends Node2D export var can_be_killed_by_sword = true export var can_be_squashed = true func _on_Area2D_area_entered(area): #Kill player if area.is_in_group("player"): area.get_parent().die() #Die from sword if area.is_in_group("sword"): if can_be_killed_by_sword: queue_free() #Die from rock/ get squashed if area.is_in_group("squash"): var squasher = area.get_parent() if squasher.position.y + squasher.bottom.position.y < global_position.y: queue_free()