[gd_scene load_steps=6 format=2] [ext_resource path="res://objects/turniwood/turniwood.gd" type="Script" id=1] [ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 4, 1 ) [sub_resource type="Animation" id=2] resource_name = "idle" loop = true step = 0.125 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ Rect2( 0, 0, 8, 8 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=3] resource_name = "turn" length = 0.375 step = 0.125 tracks/0/type = "value" tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:region_rect") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.125, 0.25 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.125, 0.25 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 90.0, 90.0, 0.0 ] } [node name="Turniwood" type="Node2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 4, 4 ) rotation = 1.5708 texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 8, 0, 8, 8 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( 4, 4 ) shape = SubResource( 1 ) disabled = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/idle = SubResource( 2 ) anims/turn = SubResource( 3 ) [node name="Timer" type="Timer" parent="."] [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]