extends RigidBody2D #MINUMUM AND MAXIMUM IMPULSE export var impulse_min = 100 export var impulse_max = 300 func _ready(): #SHOOT OFF AT A RANDOM DIRECTION var impulse_strength = rand_range(impulse_min, impulse_max) var angle = rand_range(-360,360) apply_central_impulse(Vector2(cos(angle), sin(angle)) * impulse_strength)