extends "res://objects/enemy/enemy.gd" onready var raycast = $Rotation/RayCast2D onready var anims = $AnimationPlayer func _on_Sight_area_entered(area): if area.is_in_group("player"): anims.play("lunge") func _on_AnimationPlayer_animation_finished(anim_name): if anim_name == "lunge": anims.play("spin")