extends Node const robo_voice = preload("res://audio/sounds/revolution2083.ogg") const penny_voice = preload("res://audio/sounds/revo83penny.ogg") const haze_voice = preload("res://audio/sounds/revo83haze.ogg") onready var audio = $AudioStreamPlayer export var next_menu: PackedScene var has_started = false onready var revolution_2083_robot = preload("res://audio/sounds/revolution2083.ogg") onready var revolution_2083_penny = preload("res://audio/sounds/revolution2083_penny.ogg") onready var revolution_2083_haze = preload("res://audio/sounds/revolution2083_haze.ogg") onready var revolution_2083_ivy = preload("res://audio/sounds/revolution2083_ivy.ogg") func _input(event): if Input.is_action_just_pressed("start") && !has_started: Audio.play_sound(Audio.a_star,Audio.ac_collectible) var r = randi() % 101 if r % 2 == 0: audio.stream = penny_voice if r % 2 == 1: audio.stream = haze_voice if r == 0: audio.stream = robo_voice audio.play() $AnimationPlayer.play("activate") has_started = true func _ready(): Fade.fade_in(0.4) var time = OS.get_time() if time.hour >= 18 or time.hour < 6: $Night.visible = true else: $Day.visible = true Audio.play_music(load("res://audio/music/vitreous_squares.ogg")) func _on_AudioStreamPlayer_finished(): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = next_menu.instance()