[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/enemy/bone.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.75 [sub_resource type="SegmentShape2D" id=1] a = Vector2( 0, -2 ) b = Vector2( 0, 2 ) [node name="BoneParticle" type="RigidBody2D"] physics_material_override = SubResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )