extends Node2D var hunt = false onready var player = get_parent().get_node("Player") #export var min_speed = 50.0 #export var speed_multiplier = 1.0 export var speed = 30 func _physics_process(delta): if hunt: position += (player.global_position - global_position).normalized() * speed * delta # var direction = (player.global_position - global_position) # var speed = max(direction.length(), min_speed) * speed_multiplier # position += direction.normalized() * speed * delta