[gd_scene load_steps=29 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/npc/msx_give.png" type="Texture" id=2] [ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3] [ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=4] [ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=5] [ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=6] [ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=7] [ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=8] [ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=9] [ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=10] [ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11] [ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12] [ext_resource path="res://objects/npc/msx.gd" type="Script" id=13] [ext_resource path="res://graphics/particles/blood.png" type="Texture" id=14] [sub_resource type="Animation" id=1] resource_name = "climb" length = 0.3 loop = true step = 0.15 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 6 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=2] resource_name = "doublejump" length = 0.3 loop = true step = 0.038 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 5 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0.0, 0.0, 90.0, 90.0, 180.0, 180.0, 270.0, 270.0, 360.0 ] } [sub_resource type="Animation" id=3] resource_name = "enter hatch" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:offset") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.3, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -6 ), Vector2( 0, 0 ), Vector2( 0, 10 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 10 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:region_rect") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.3, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 0 ) ] } [sub_resource type="Animation" id=15] resource_name = "give" length = 0.5 step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.18, 0.48 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 2 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=4] resource_name = "idle" length = 0.5 loop = true step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 11 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=5] resource_name = "jump" length = 0.5 loop = true step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ Rect2( 1, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 10 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=6] resource_name = "shoot air" length = 0.5 step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 4 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/5/type = "method" tracks/5/path = NodePath(".") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "spawn_arrow" } ] } [sub_resource type="Animation" id=7] resource_name = "shoot grounded" length = 0.25 step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.03, 0.06, 0.12, 0.15, 0.18 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 8 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 1, "values": [ ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/5/type = "method" tracks/5/path = NodePath(".") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0.12 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "spawn_arrow" } ] } [sub_resource type="Animation" id=8] resource_name = "stab" length = 0.3 step = 0.06 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.06 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 7 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.06 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 9 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("SwordSprite:region_rect") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.06 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Sprite:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=9] resource_name = "walk" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ ExtResource( 3 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("SwordSprite:texture") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ null ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="ShaderMaterial" id=10] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="RectangleShape2D" id=11] extents = Vector2( 2.5, 5 ) [sub_resource type="CapsuleShape2D" id=14] radius = 2.5 height = 5.0 [sub_resource type="Curve" id=13] _data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ] [node name="MsX" type="KinematicBody2D"] script = ExtResource( 13 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/climb = SubResource( 1 ) anims/doublejump = SubResource( 2 ) "anims/enter hatch" = SubResource( 3 ) anims/give = SubResource( 15 ) anims/idle = SubResource( 4 ) anims/jump = SubResource( 5 ) "anims/shoot air" = SubResource( 6 ) "anims/shoot grounded" = SubResource( 7 ) anims/stab = SubResource( 8 ) anims/walk = SubResource( 9 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 10 ) texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 0, 0, 20, 20 ) script = ExtResource( 12 ) [node name="Area2D" type="Area2D" parent="." groups=["msx"]] position = Vector2( 0, 3 ) collision_layer = 11 collision_mask = 33 [node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"] position = Vector2( 0.5, 2 ) shape = SubResource( 11 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0.5, 5 ) shape = SubResource( 14 ) [node name="DeathSplatter" type="CPUParticles2D" parent="."] pause_mode = 2 emitting = false amount = 16 lifetime = 0.3 one_shot = true explosiveness = 0.9 local_coords = false texture = ExtResource( 14 ) emission_shape = 2 emission_rect_extents = Vector2( 4, 4 ) direction = Vector2( 0, -1 ) spread = 180.0 gravity = Vector2( 0, 50 ) initial_velocity = 60.0 initial_velocity_random = 0.9 damping = 2.0 angle = 720.0 angle_random = 1.0 scale_amount = 0.5 scale_amount_random = 1.0 scale_amount_curve = SubResource( 13 ) [node name="RayCast2D" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 32, 0 ) collision_mask = 3 collide_with_areas = true [node name="Position2D" type="Position2D" parent="."] position = Vector2( 17, 2 ) __meta__ = { "_gizmo_extents_": 0.0 }