[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2] [ext_resource path="res://objects/collectibles/shard.gd" type="Script" id=3] [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 5.5, 5.5 ) [sub_resource type="Animation" id=8] resource_name = "glow" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4, 0.8 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.329412, 0.360784, 0.847059, 1 ), Color( 1, 1, 1, 1 ), Color( 0.329412, 0.360784, 0.847059, 1 ) ] } [node name="Shard" type="Node2D"] script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] modulate = Color( 0.861621, 0.868095, 0.96844, 1 ) material = SubResource( 7 ) position = Vector2( 5, 3 ) texture = ExtResource( 2 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 4.5, 2.5 ) shape = SubResource( 6 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/glow = SubResource( 8 ) [connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]