extends "res://objects/enemy/enemy.gd" export var off_time = 1.0 export var on_time = 1.0 export var active = false onready var particles = $SteamParticles onready var collision_shape = $Hitbox/CollisionShape2D var time = 0.0 func _physics_process(delta): time += delta if active && time >= on_time: time -= on_time active = false collision_shape.disabled = true particles.emitting = false elif !active && time >= off_time: time -= off_time active = true collision_shape.disabled = false particles.emitting = true func switch_action(): queue_free()