[gd_scene load_steps=3 format=2] [ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2] [node name="LaserWall" type="Node2D"] script = ExtResource( 2 ) blood = false flip_sprite = false [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Laser" type="Line2D" parent="."] visible = false position = Vector2( 4, 2 ) points = PoolVector2Array( 0, 0, 0, 8 ) width = 2.0 default_color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="RayCast2D" type="RayCast2D" parent="."] position = Vector2( 4, 2 ) cast_to = Vector2( 0, 192 ) collide_with_areas = true [node name="Timer" type="Timer" parent="."] process_mode = 0 one_shot = true