tool extends HBoxContainer const DIFFICULTY_ICONS = [ preload("res://graphics/hud/scores/sweet.png"), preload("res://graphics/hud/scores/salty.png"), preload("res://graphics/hud/scores/spicy.png"), preload("res://graphics/hud/scores/pungent.png"), ] export var place: int = 0 setget _set_place export var player: String = "Username" setget _set_player export var score: int = 0 setget _set_score export var time: float = 0.0 setget _set_time export(int, "Sweet", "Salty", "Spicy", "Pungent") var difficulty: int = 0 setget _set_difficulty func _ready() -> void: _set_place(place) _set_player(player) _set_score(score) _set_time(time) _set_difficulty(difficulty) func _set_place(value: int) -> void: place = value if is_inside_tree(): $Place.text = "%d" % place func _set_player(value: String) -> void: player = value.substr(0, 10) if is_inside_tree(): $Player.text = player func _set_score(value: int) -> void: score = value if is_inside_tree(): $Score.text = "%05d" % score func _set_time(value: float) -> void: time = value if is_inside_tree(): $Time.text = Game.format_time(time) func _set_difficulty(value: int) -> void: difficulty = value if is_inside_tree(): $Difficulty.texture = DIFFICULTY_ICONS[difficulty]