[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/backgrounds/fire.png" type="Texture" id=1] [ext_resource path="res://shaders/fire.gdshader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) [node name="Node2D" type="Node2D"] [node name="ColorRect" type="ColorRect" parent="."] visible = false margin_right = 256.0 margin_bottom = 192.0 color = Color( 0, 0, 0, 1 ) [node name="Fire" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 144, 96 ) scale = Vector2( 2.02667, 1 ) texture = ExtResource( 1 )