extends Node2D const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn") export var spray_color := Color(0x20223aff) export var spray_ammount: int = 16 export var spray_velocity: float = 80 func _ready() -> void: $AnimatedSprite.playing = true for i in spray_ammount: var spray = BloodSpray.instance() spray.color = spray_color spray.global_position = global_position spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU) get_parent().add_child(spray) func _on_AnimatedSprite_animation_finished(): $AnimatedSprite.queue_free()