[gd_scene load_steps=17 format=2] [ext_resource path="res://graphics/collectibles/pal_star_red.png" type="Texture" id=1] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2] [ext_resource path="res://objects/collectibles/star.gd" type="Script" id=3] [ext_resource path="res://graphics/collectibles/star.png" type="Texture" id=4] [ext_resource path="res://graphics/particles/shine.png" type="Texture" id=5] [ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=6] [sub_resource type="ShaderMaterial" id=10] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false shader_param/palette = ExtResource( 1 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 11, 11 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 4 ) region = Rect2( 11, 0, 11, 11 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 4 ) region = Rect2( 22, 0, 11, 11 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 4 ) region = Rect2( 33, 0, 11, 11 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 4 ) region = Rect2( 44, 0, 11, 11 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 4 ) region = Rect2( 55, 0, 11, 11 ) [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ], "loop": true, "name": "default", "speed": 8.0 } ] [sub_resource type="RectangleShape2D" id=9] extents = Vector2( 4, 4 ) [sub_resource type="Curve" id=17] _data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.25, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.5, 0 ), 0.0, 0.0, 0, 0 ] [node name="Star" type="Node2D"] pause_mode = 2 script = ExtResource( 3 ) particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 10 ) position = Vector2( -1, -3 ) frames = SubResource( 8 ) frame = 3 playing = true centered = false [node name="Area2D" type="Area2D" parent="."] collision_layer = 0 collision_mask = 128 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] visible = false position = Vector2( 4, 4 ) shape = SubResource( 9 ) [node name="Sparkles" type="CPUParticles2D" parent="."] position = Vector2( 4.5, 4 ) amount = 1 lifetime = 1.5 texture = ExtResource( 5 ) emission_shape = 2 emission_rect_extents = Vector2( 4, 4 ) gravity = Vector2( 0, 0 ) angular_velocity = 720.0 angular_velocity_random = 1.0 angle = 720.0 angle_random = 1.0 scale_amount_curve = SubResource( 17 ) color = Color( 1, 0.741176, 0.709804, 1 ) script = ExtResource( 6 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]