extends Control onready var gold_counter = $GoldCounter onready var shard_counter = $ShardCounter onready var red_star = $RedStar onready var yellow_star = $YellowStar onready var green_star = $GreenStar onready var blue_star = $BlueStar onready var magenta_star = $MagentaStar onready var score_counter = $ScoreCounter onready var arrow_counter = $ArrowCounter onready var lives_counter = $LivesCounter onready var high_counter = $HighCounter onready var time_counter = $TimeCounter func _ready(): Game.time = 0 func _physics_process(delta): #Gold Counter gold_counter.text = "%02d" % Game.golds #Shard Counter shard_counter.text = str(Game.shards) #Star Counter red_star.visible = Game.stars[0] yellow_star.visible = Game.stars[1] green_star.visible = Game.stars[2] blue_star.visible = Game.stars[3] magenta_star.visible = Game.stars[4] #Score Counter score_counter.text = "%05d" % Game.score #Arrow Counter arrow_counter.text = str(Game.arrows) ##TOUCH UP LATER #Lives counter lives_counter.text = str(Game.lives) #High counter high_counter.text = str("HIGH:") + str("%06d" % Game.high_score) ##Timer Game.time += delta time_counter.text = Game.timeify(Game.time)