extends "res://maps/map.gd" func _ready(): Game.current_sector = Vector2.ZERO func _on_Boss1_died(): Game.change_map(load("res://maps/level_select.tscn")) func _on_Boss1_entered_phase(phase): match phase: 2: $DelayedArrow2.start() 3: $DelayedArrow3.start() 4: $ExitTimer.start() func _on_ExitTimer_timeout(): Game.save() Game.change_map(load("res://maps/level_select.tscn"))