extends Node2D export var segments: int = 8 onready var segment: RigidBody2D = $Segment func _ready() -> void: var line = segment.get_node("Line") line.default_color = line.default_color.darkened(rand_range(-0.1, 0.1)) var last_segment = $Segment for i in segments: var new_segment = last_segment.duplicate(0) add_child(new_segment) new_segment.position.x -= 3.0 var joint = last_segment.get_node("Joint") joint.node_a = joint.get_path_to(last_segment) joint.node_b = joint.get_path_to(new_segment) new_segment.apply_central_impulse(Vector2(30.0, rand_range(-10.0, -100.0))) last_segment = new_segment position.x += 1.5 * float(segments) Audio.play_sound(Audio.a_spaghetti, Audio.ac_boss)