[gd_scene load_steps=14 format=2] [ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2] [ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3] [ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": false, "name": "default", "speed": 20.0 } ] [sub_resource type="PhysicsMaterial" id=9] bounce = 0.1 [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 2, 2 ) [node name="TinDie" type="Node2D"] script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 7 ) [node name="Topleft" type="RigidBody2D" parent="."] mass = 2.0 physics_material_override = SubResource( 9 ) script = ExtResource( 4 ) impulse_max = 200 [node name="Sprite" type="Sprite" parent="Topleft"] position = Vector2( -2, -2 ) texture = ExtResource( 3 ) hframes = 2 vframes = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Topleft"] position = Vector2( -2, -2 ) shape = SubResource( 8 ) [node name="Timer" type="Timer" parent="Topleft"] wait_time = 5.0 autostart = true [node name="TopRight" type="RigidBody2D" parent="."] mass = 2.0 physics_material_override = SubResource( 9 ) script = ExtResource( 4 ) impulse_max = 200 [node name="Sprite" type="Sprite" parent="TopRight"] position = Vector2( 3, -2 ) texture = ExtResource( 3 ) hframes = 2 vframes = 2 frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="TopRight"] position = Vector2( 2, -2 ) shape = SubResource( 8 ) [node name="Timer" type="Timer" parent="TopRight"] wait_time = 5.3 autostart = true [node name="BottomLeft" type="RigidBody2D" parent="."] mass = 2.0 physics_material_override = SubResource( 9 ) script = ExtResource( 4 ) impulse_max = 200 [node name="Sprite" type="Sprite" parent="BottomLeft"] position = Vector2( -2, 3 ) texture = ExtResource( 3 ) hframes = 2 vframes = 2 frame = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="BottomLeft"] position = Vector2( -2, 2 ) shape = SubResource( 8 ) [node name="Timer" type="Timer" parent="BottomLeft"] wait_time = 5.5 autostart = true [node name="BottomRight" type="RigidBody2D" parent="."] position = Vector2( 3, 3 ) mass = 2.0 physics_material_override = SubResource( 9 ) script = ExtResource( 4 ) impulse_max = 200 [node name="Sprite" type="Sprite" parent="BottomRight"] texture = ExtResource( 3 ) hframes = 2 vframes = 2 frame = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="BottomRight"] position = Vector2( -1, -1 ) shape = SubResource( 8 ) [node name="Timer" type="Timer" parent="BottomRight"] wait_time = 5.8 autostart = true [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"] [connection signal="timeout" from="Topleft/Timer" to="Topleft" method="queue_free"] [connection signal="timeout" from="TopRight/Timer" to="TopRight" method="queue_free"] [connection signal="timeout" from="BottomLeft/Timer" to="BottomLeft" method="queue_free"] [connection signal="timeout" from="BottomRight/Timer" to="BottomRight" method="queue_free"]