[gd_scene load_steps=42 format=2] [ext_resource path="res://objects/player/player.gd" type="Script" id=1] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3] [ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4] [ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5] [ext_resource path="res://addons/godot_state_charts/state_chart.gd" type="Script" id=6] [ext_resource path="res://ui/theme.tres" type="Theme" id=7] [ext_resource path="res://addons/godot_state_charts/state_chart_debug.gd" type="Script" id=8] [ext_resource path="res://addons/godot_state_charts/compound_state.gd" type="Script" id=9] [ext_resource path="res://addons/godot_state_charts/transition.gd" type="Script" id=10] [ext_resource path="res://addons/godot_state_charts/atomic_state.gd" type="Script" id=11] [ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=12] [ext_resource path="res://graphics/player/sg.png" type="Texture" id=14] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=18] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true shader_param/palette = ExtResource( 12 ) [sub_resource type="Shader" id=26] code = "// Recolor shader_type canvas_item; uniform sampler2D palette : hint_albedo; void fragment() { vec4 result_color = texture(palette, COLOR.rg); result_color.a = 1.0; COLOR = result_color; }" [sub_resource type="ShaderMaterial" id=27] shader = SubResource( 26 ) shader_param/palette = ExtResource( 12 ) [sub_resource type="Curve" id=13] _data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ] [sub_resource type="ShaderMaterial" id=24] shader = ExtResource( 3 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true shader_param/palette = ExtResource( 12 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 2.5, 5 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 2.5, 5 ) [sub_resource type="RectangleShape2D" id=16] extents = Vector2( 2.5, 2.5 ) [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ ExtResource( 14 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/3/type = "value" tracks/3/path = NodePath("Graphics/Sprite:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -10 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Graphics/Sprite:hframes") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 8 ] } [sub_resource type="Animation" id=18] resource_name = "blink" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 96, 97, 96 ] } [sub_resource type="Animation" id=9] resource_name = "climb" length = 0.3 loop = true step = 0.15 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.15 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 56, 57 ] } [sub_resource type="Animation" id=12] resource_name = "double_jump" length = 0.32 loop = true step = 0.04 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.08, 0.16, 0.24 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0.0, 90.0, 180.0, 270.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.04, 0.08, 0.12, 0.16, 0.2, 0.24, 0.28 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 24, 25, 24, 25, 24, 25, 24, 25 ] } [sub_resource type="Animation" id=23] resource_name = "drown" length = 10.0 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.8, 0.85, 0.9, 1.1, 1.15 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 112, 113, 114, 115, 116, 117, 118, 119 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 1.2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] } tracks/2/type = "method" tracks/2/path = NodePath("StateChart") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1.3 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ "float_up" ], "method": "send_event" } ] } tracks/3/type = "value" tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=20] resource_name = "duck" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 32 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=22] resource_name = "edge" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 88, 89, 90, 91 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=15] resource_name = "fall" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 72 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=14] resource_name = "fall_scared" length = 0.2 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 80, 81 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.00238396 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=6] resource_name = "idle" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=8] resource_name = "jump" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 16 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=21] resource_name = "ladder_jump" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=17] resource_name = "push" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 64, 65, 66, 67 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=25] resource_name = "respawn" length = 0.4 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 120, 121, 122, 123, 124, 125, 126, 127 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=11] resource_name = "shoot_airborne" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 48 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=10] resource_name = "shoot_grounded" length = 0.25 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.03, 0.06, 0.12, 0.15, 0.18 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 40, 41, 42, 43, 44, 45 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.12 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "spawn_arrow" } ] } tracks/3/type = "method" tracks/3/path = NodePath("StateChart") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.25 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ "shoot_end" ], "method": "send_event" } ] } [sub_resource type="Animation" id=19] resource_name = "stim" length = 0.3 loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 104, 105 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=7] resource_name = "walk" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 8, 9, 10, 11 ] } tracks/1/type = "value" tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="StyleBoxEmpty" id=4] [node name="Player" type="KinematicBody2D" groups=["player"]] collision_layer = 128 collision_mask = 7 moving_platform_apply_velocity_on_leave = 2 script = ExtResource( 1 ) walk_acceleration_frames = 4.0 gravity = 700.0 jump_force = 140.0 double_jump_force = 124.0 [node name="Graphics" type="Node2D" parent="."] [node name="Sprite" type="Sprite" parent="Graphics"] unique_name_in_owner = true light_mask = 5 material = SubResource( 1 ) position = Vector2( 0, -10 ) texture = ExtResource( 14 ) offset = Vector2( 0, -6 ) hframes = 8 vframes = 16 [node name="DissolveParticles" type="CPUParticles2D" parent="Graphics"] unique_name_in_owner = true material = SubResource( 27 ) position = Vector2( -9.5, -19.5 ) emitting = false amount = 256 lifetime = 0.8 one_shot = true explosiveness = 1.0 lifetime_randomness = 0.9 emission_shape = 3 emission_points = PoolVector2Array( 4, 6, 4, 7, 4, 8, 4, 9, 4, 10, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 6, 1, 6, 2, 6, 3, 6, 4, 6, 5, 6, 6, 6, 7, 6, 8, 6, 9, 6, 10, 6, 11, 6, 12, 6, 13, 6, 14, 6, 15, 6, 16, 7, 0, 7, 1, 7, 2, 7, 3, 7, 4, 7, 5, 7, 6, 7, 7, 7, 8, 7, 9, 7, 10, 7, 11, 7, 12, 7, 13, 7, 14, 7, 15, 7, 16, 7, 17, 7, 18, 7, 19, 8, 0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8, 6, 8, 7, 8, 8, 8, 9, 8, 10, 8, 11, 8, 12, 8, 13, 8, 14, 8, 15, 8, 16, 8, 17, 8, 18, 8, 19, 9, 0, 9, 1, 9, 2, 9, 3, 9, 4, 9, 5, 9, 6, 9, 7, 9, 8, 9, 9, 9, 10, 9, 11, 9, 12, 9, 13, 9, 14, 9, 15, 9, 16, 9, 17, 9, 18, 9, 19, 10, 0, 10, 1, 10, 2, 10, 3, 10, 4, 10, 5, 10, 6, 10, 7, 10, 8, 10, 9, 10, 10, 10, 11, 10, 12, 10, 13, 10, 14, 10, 15, 10, 16, 10, 17, 10, 18, 10, 19, 11, 0, 11, 1, 11, 2, 11, 3, 11, 4, 11, 5, 11, 6, 11, 7, 11, 8, 11, 9, 11, 10, 11, 11, 11, 12, 11, 13, 11, 14, 11, 15, 11, 16, 11, 17, 11, 18, 11, 19, 12, 0, 12, 1, 12, 2, 12, 3, 12, 4, 12, 5, 12, 6, 12, 7, 12, 8, 12, 9, 12, 10, 12, 11, 12, 12, 12, 13, 12, 14, 12, 15, 12, 16, 12, 17, 12, 18, 12, 19, 13, 0, 13, 1, 13, 2, 13, 3, 13, 4, 13, 5, 13, 6, 13, 7, 13, 8, 13, 9, 13, 10, 13, 11, 13, 12, 13, 13, 13, 14, 13, 15, 13, 16, 13, 17, 13, 18, 13, 19, 14, 1, 14, 2, 14, 3, 14, 4, 14, 5, 14, 6, 14, 7, 14, 8, 14, 9, 14, 10, 14, 11, 15, 2, 15, 3, 15, 4, 15, 5, 15, 6, 15, 7, 15, 8, 15, 9, 15, 10, 15, 11 ) emission_colors = PoolColorArray( 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.372549, 0.623529, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.372549, 1, 1, 0.87451, 0.372549, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.372549, 0.623529, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.623529, 0.623529, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.372549, 0.623529, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.372549, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.121569, 0.372549, 1, 1, 0.121569, 0.623529, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.372549, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.623529, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.623529, 0.623529, 1, 1, 0.623529, 0.121569, 1, 1, 0.623529, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.372549, 1, 1, 0.87451, 0.372549, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.121569, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1, 0.87451, 0.121569, 1, 1 ) direction = Vector2( 0, -1 ) spread = 15.0 gravity = Vector2( 0, 0 ) initial_velocity = 4.0 initial_velocity_random = 1.0 [node name="ArrowPosition" type="Position2D" parent="Graphics"] unique_name_in_owner = true position = Vector2( 5, -7 ) __meta__ = { "_gizmo_extents_": 2.0 } [node name="DeathSplatterPosition" type="Position2D" parent="Graphics"] unique_name_in_owner = true position = Vector2( 0, -10 ) __meta__ = { "_gizmo_extents_": 2.0 } [node name="DustParticles" type="CPUParticles2D" parent="Graphics"] unique_name_in_owner = true position = Vector2( 0, 2 ) z_index = 1 emitting = false amount = 5 lifetime = 0.3 one_shot = true explosiveness = 0.9 fract_delta = false local_coords = false texture = ExtResource( 18 ) emission_shape = 2 emission_rect_extents = Vector2( 5, 0 ) direction = Vector2( 0, -1 ) spread = 60.0 gravity = Vector2( 0, 0 ) initial_velocity = 10.0 initial_velocity_random = 0.8 angle = 720.0 angle_random = 1.0 scale_amount = 0.25 scale_amount_random = 0.5 scale_amount_curve = SubResource( 13 ) color = Color( 0.956863, 0.92549, 0.831373, 1 ) [node name="PushableDetector" type="RayCast2D" parent="Graphics"] unique_name_in_owner = true position = Vector2( 3, -4 ) cast_to = Vector2( 1, 0 ) collision_mask = 4 [node name="EdgeDetector" type="RayCast2D" parent="Graphics"] position = Vector2( 1, -1 ) enabled = true cast_to = Vector2( 0, 5 ) collision_mask = 5 [node name="CFox" type="Sprite" parent="Graphics"] unique_name_in_owner = true visible = false material = SubResource( 24 ) position = Vector2( 0, -10 ) texture = ExtResource( 4 ) [node name="BodyShape" type="CollisionShape2D" parent="."] unique_name_in_owner = true position = Vector2( 0.5, -5 ) shape = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]] unique_name_in_owner = true collision_layer = 11 collision_mask = 32 [node name="GroundedShape" type="CollisionShape2D" parent="Hitbox"] unique_name_in_owner = true position = Vector2( 0.5, -5 ) shape = SubResource( 3 ) [node name="AirborneShape" type="CollisionShape2D" parent="Hitbox"] unique_name_in_owner = true position = Vector2( 0.5, -7.5 ) shape = SubResource( 16 ) [node name="LadderDetector" type="RayCast2D" parent="."] unique_name_in_owner = true position = Vector2( 0.5, -0.5 ) enabled = true cast_to = Vector2( 0, -9.5 ) collision_mask = 64 collide_with_areas = true collide_with_bodies = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 5 ) anims/blink = SubResource( 18 ) anims/climb = SubResource( 9 ) anims/double_jump = SubResource( 12 ) anims/drown = SubResource( 23 ) anims/duck = SubResource( 20 ) anims/edge = SubResource( 22 ) anims/fall = SubResource( 15 ) anims/fall_scared = SubResource( 14 ) anims/idle = SubResource( 6 ) anims/jump = SubResource( 8 ) anims/ladder_jump = SubResource( 21 ) anims/push = SubResource( 17 ) anims/respawn = SubResource( 25 ) anims/shoot_airborne = SubResource( 11 ) anims/shoot_grounded = SubResource( 10 ) anims/stim = SubResource( 19 ) anims/walk = SubResource( 7 ) [node name="StateChart" type="Node" parent="."] script = ExtResource( 6 ) auto_initialize = false [node name="Root" type="Node" parent="StateChart"] script = ExtResource( 5 ) __meta__ = { "_editor_description_": "" } [node name="Movement" type="Node" parent="StateChart/Root"] process_priority = 10 script = ExtResource( 9 ) __meta__ = { "_editor_description_": "higher process priority so it can do move_and_slide after everything else" } initial_state = NodePath("Grounded") [node name="On Drown" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 10 ) to = NodePath("../Inactive") event = "drown" [node name="On Died" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 10 ) to = NodePath("../Appearing") event = "died" [node name="On StartTeleport" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 10 ) to = NodePath("../Teleporting") event = "start_teleport" [node name="Grounded" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 9 ) __meta__ = { "_editor_description_": "is on the ground" } initial_state = NodePath("CanWalk") [node name="On Airborne" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 10 ) to = NodePath("../../Airborne/Falling/CoyoteFalling") event = "airborne" [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter jump state when the jump button is pressed" } to = NodePath("../../Airborne/Jump/NormalJump") event = "jump" [node name="On Duck" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 10 ) to = NodePath("../Ducking") event = "duck_pressed" [node name="On LadderTouched" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 10 ) to = NodePath("../../Climbing") event = "ladder_touched" [node name="CanWalk" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 9 ) __meta__ = { "_editor_description_": "can walk by moving left and right" } initial_state = NodePath("Still") [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 10 ) to = NodePath("../../Shooting") event = "shoot" guard_expression = "can_shoot" [node name="On PushStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 10 ) to = NodePath("../../Pushing") event = "push_start" [node name="Still" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 11 ) [node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Still"] script = ExtResource( 10 ) to = NodePath("../../Walking") event = "walk_start" [node name="On Edge" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Still"] script = ExtResource( 10 ) to = NodePath("../../Edge") event = "edge" [node name="On Timeout" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Still"] script = ExtResource( 10 ) to = NodePath("../../Blinking") delay = 1.0 [node name="Walking" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 11 ) [node name="On WalkStop" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Walking"] script = ExtResource( 10 ) to = NodePath("../../Still") event = "walk_stop" [node name="Blinking" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] unique_name_in_owner = true script = ExtResource( 11 ) [node name="On Timeout" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Blinking"] script = ExtResource( 10 ) to = NodePath("../../Stimming") delay = 10.0 [node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Blinking"] script = ExtResource( 10 ) to = NodePath("../../Walking") event = "walk_start" [node name="Stimming" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 11 ) [node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Stimming"] script = ExtResource( 10 ) to = NodePath("../../Walking") event = "walk_start" [node name="Edge" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] script = ExtResource( 11 ) [node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Edge"] script = ExtResource( 10 ) to = NodePath("../../Walking") event = "walk_start" [node name="On OffEdge" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Edge"] script = ExtResource( 10 ) to = NodePath("../../Still") event = "off_edge" [node name="Ducking" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 11 ) [node name="On DuckReleased" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"] script = ExtResource( 10 ) to = NodePath("../../CanWalk/Still") event = "duck_released" [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"] script = ExtResource( 10 ) to = NodePath("../../Shooting") event = "shoot" guard_expression = "can_shoot" [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter jump state when the jump button is pressed" } to = NodePath("../../../Airborne/Jump/NormalJump") event = "jump" [node name="Shooting" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 11 ) consumed_events = [ "jump", "duck_pressed" ] [node name="On ShootEnd" type="Node" parent="StateChart/Root/Movement/Grounded/Shooting"] script = ExtResource( 10 ) to = NodePath("../../CanWalk") event = "shoot_end" [node name="Pushing" type="Node" parent="StateChart/Root/Movement/Grounded"] script = ExtResource( 11 ) [node name="On PushStop" type="Node" parent="StateChart/Root/Movement/Grounded/Pushing"] script = ExtResource( 10 ) to = NodePath("../../CanWalk") event = "push_stop" [node name="Airborne" type="Node" parent="StateChart/Root/Movement"] process_priority = 5 script = ExtResource( 9 ) __meta__ = { "_editor_description_": "SG is in the air and falling DOWN, better think fast!" } initial_state = NodePath("Falling") [node name="On Jump If Redfeather" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter double jump state when the jump button is pressed" } to = NodePath("../Jump/NormalJump") event = "jump" guard_expression = "red_feather" [node name="On Grounded" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 10 ) to = NodePath("../../Grounded") event = "grounded" [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 10 ) to = NodePath("../AirShooting") event = "shoot" guard_expression = "can_shoot" [node name="On LadderTouched" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 10 ) to = NodePath("../../Climbing") event = "ladder_touched" [node name="Jump" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 9 ) initial_state = NodePath("NormalJump") [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter double jump state when the jump button is pressed" } to = NodePath("../../DoubleJump") event = "jump" [node name="On JumpPeak" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"] script = ExtResource( 10 ) to = NodePath("../../Falling/NormalFalling") event = "jump_peak" [node name="NormalJump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"] script = ExtResource( 11 ) [node name="On JumpReleased" type="Node" parent="StateChart/Root/Movement/Airborne/Jump/NormalJump"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "" } to = NodePath("../../../Falling/NormalFalling") event = "jump_released" [node name="LadderJump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"] script = ExtResource( 11 ) [node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 9 ) initial_state = NodePath("NormalFalling") [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter double jump state when the jump button is pressed" } to = NodePath("../../DoubleJump") event = "jump" [node name="CoyoteFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] script = ExtResource( 11 ) [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling/CoyoteFalling"] script = ExtResource( 10 ) __meta__ = { "_editor_description_": "enter jump state when the jump button is pressed" } to = NodePath("../../../Jump/NormalJump") event = "jump" [node name="On CoyoteTimeout" type="Node" parent="StateChart/Root/Movement/Airborne/Falling/CoyoteFalling"] script = ExtResource( 10 ) to = NodePath("../../NormalFalling") delay = 0.067 [node name="NormalFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] script = ExtResource( 11 ) [node name="ScaredFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] script = ExtResource( 11 ) [node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 11 ) [node name="AirShooting" type="Node" parent="StateChart/Root/Movement/Airborne"] script = ExtResource( 11 ) [node name="Climbing" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 11 ) __meta__ = { "_editor_description_": "stuck to ladder" } [node name="On LadderPeak" type="Node" parent="StateChart/Root/Movement/Climbing"] script = ExtResource( 10 ) to = NodePath("../../Airborne/Jump/NormalJump") event = "ladder_peak" [node name="On LadderJump" type="Node" parent="StateChart/Root/Movement/Climbing"] script = ExtResource( 10 ) to = NodePath("../../Airborne/Jump/NormalJump") event = "ladder_jump" [node name="On LadderDetach" type="Node" parent="StateChart/Root/Movement/Climbing"] script = ExtResource( 10 ) to = NodePath("../../Airborne/Falling/NormalFalling") event = "ladder_detach" [node name="Inactive" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 11 ) __meta__ = { "_editor_description_": "player can not move or do anything, immobile" } [node name="On GetReal" type="Node" parent="StateChart/Root/Movement/Inactive"] script = ExtResource( 10 ) to = NodePath("../../Grounded") event = "get_real" [node name="On Appear" type="Node" parent="StateChart/Root/Movement/Inactive"] script = ExtResource( 10 ) to = NodePath("../../Appearing") event = "appear" [node name="On Respawn" type="Node" parent="StateChart/Root/Movement/Inactive"] script = ExtResource( 10 ) to = NodePath("../../Appearing") event = "respawn" [node name="Teleporting" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 11 ) __meta__ = { "_editor_description_": "player can not move or do anything, immobile" } [node name="On GetReal" type="Node" parent="StateChart/Root/Movement/Teleporting"] script = ExtResource( 10 ) to = NodePath("../../Grounded") event = "get_real" [node name="Appearing" type="Node" parent="StateChart/Root/Movement"] script = ExtResource( 11 ) [node name="On Delay" type="Node" parent="StateChart/Root/Movement/Appearing"] script = ExtResource( 10 ) to = NodePath("../../Grounded") delay = 0.4 [node name="Health" type="Node" parent="StateChart/Root"] script = ExtResource( 9 ) initial_state = NodePath("Vulnerable") [node name="Vulnerable" type="Node" parent="StateChart/Root/Health"] script = ExtResource( 11 ) [node name="On Hurt" type="Node" parent="StateChart/Root/Health/Vulnerable"] script = ExtResource( 10 ) to = NodePath("../../Dead") event = "hurt" [node name="On Drown" type="Node" parent="StateChart/Root/Health/Vulnerable"] script = ExtResource( 10 ) to = NodePath("../../Drowning") event = "drown" [node name="On BecomeInvulnerable" type="Node" parent="StateChart/Root/Health/Vulnerable"] script = ExtResource( 10 ) to = NodePath("../../Invulnerable") event = "become_invulnerable" [node name="Invulnerable" type="Node" parent="StateChart/Root/Health"] script = ExtResource( 11 ) [node name="Respawn" type="Node" parent="StateChart/Root/Health"] script = ExtResource( 11 ) [node name="If Iframes" type="Node" parent="StateChart/Root/Health/Respawn"] script = ExtResource( 10 ) to = NodePath("../../Vulnerable") delay = 0.5 guard_expression = "use_iframes" [node name="On Timeout" type="Node" parent="StateChart/Root/Health/Respawn"] script = ExtResource( 10 ) to = NodePath("../../Vulnerable") guard_expression = "!use_iframes" [node name="Dead" type="Node" parent="StateChart/Root/Health"] script = ExtResource( 11 ) [node name="On Respawn" type="Node" parent="StateChart/Root/Health/Dead"] script = ExtResource( 10 ) to = NodePath("../../Respawn") event = "respawn" guard_expression = "can_respawn" [node name="Drowning" type="Node" parent="StateChart/Root/Health"] script = ExtResource( 9 ) initial_state = NodePath("DrownStart") [node name="On Respawn" type="Node" parent="StateChart/Root/Health/Drowning"] script = ExtResource( 10 ) to = NodePath("../../Respawn") event = "respawn" guard_expression = "can_respawn" [node name="DrownStart" type="Node" parent="StateChart/Root/Health/Drowning"] script = ExtResource( 11 ) [node name="On FloatUp" type="Node" parent="StateChart/Root/Health/Drowning/DrownStart"] script = ExtResource( 10 ) to = NodePath("../../FloatingUp") event = "float_up" [node name="FloatingUp" type="Node" parent="StateChart/Root/Health/Drowning"] script = ExtResource( 11 ) [node name="StateDebugLayer" type="CanvasLayer" parent="."] layer = 128 [node name="StateChartDebug" type="Tree" parent="StateDebugLayer"] visible = false anchor_left = 1.0 anchor_right = 1.0 margin_left = -147.0 margin_bottom = 137.0 theme = ExtResource( 7 ) custom_styles/bg = SubResource( 4 ) script = ExtResource( 8 ) [node name="OxygenTimer" type="Timer" parent="."] wait_time = 20.0 [node name="JumpPeakTimer" type="Timer" parent="."] wait_time = 0.2 [node name="LabelLayerHack" type="Node2D" parent="."] z_index = 1000 [node name="LowOxygenLabel" type="Label" parent="LabelLayerHack"] unique_name_in_owner = true material = ExtResource( 25 ) margin_left = -8.0 margin_top = -32.0 margin_right = 8.0 margin_bottom = -18.0 theme = ExtResource( 7 ) align = 1 [connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"] [connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Stimming" to="." method="_on_Stimming_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Edge" to="." method="_on_Edge_state_entered"] [connection signal="event_received" from="StateChart/Root/Movement/Grounded/Ducking" to="." method="_on_Ducking_event_received"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Ducking" to="." method="_on_Ducking_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"] [connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/CoyoteFalling" to="." method="_on_CoyoteFalling_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Falling/CoyoteFalling" to="." method="_process_horizontal_movement"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_on_NormalFalling_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_process_horizontal_movement"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/ScaredFalling" to="." method="_on_ScaredFalling_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_on_DoubleJump_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_process_horizontal_movement"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_on_AirShooting_state_entered"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_process_horizontal_movement"] [connection signal="state_entered" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_entered"] [connection signal="state_exited" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_exited"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"] [connection signal="state_entered" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_entered"] [connection signal="state_exited" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_exited"] [connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"] [connection signal="state_exited" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_exited"] [connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Appearing_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_entered"] [connection signal="state_exited" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_exited"] [connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"] [connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"] [connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"] [connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"] [connection signal="state_physics_processing" from="StateChart/Root/Health/Drowning/FloatingUp" to="." method="_process_floating_up"] [connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]