class_name StateChartDebug extends Tree var target: StateChart = null func _init() -> void: set("custom_styles/bg", StyleBoxEmpty.new()) func _physics_process(delta: float) -> void: if target is StateChart and visible: clear() var root_state = target.get_child(0) if root_state is State: var item = create_item(null) item.set_text(0, root_state.name) _find_active_states(root_state, item) func _find_active_states(state: State, state_item: TreeItem): for child in state.get_children(): if child is State: if child.active: var item := create_item(state_item) item.set_text(0, child.name) _find_active_states(child, item)