extends TextureButton onready var sprite = $AnimatedSprite func _process(delta): if has_focus(): sprite.playing = true else: sprite.playing = false sprite.frame = 0 func _gui_input(event): if event.is_action_pressed("ui_accept"): get_parent().set_kill_mode(!get_parent().kill_mode) Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)