[gd_scene load_steps=16 format=2] [ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/environment/falling_block/falling_block_graveyard.tscn" type="PackedScene" id=3] [ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=4] [ext_resource path="res://maps/map.gd" type="Script" id=5] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6] [ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=7] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=10] [ext_resource path="res://objects/enemy/robosnake.tscn" type="PackedScene" id=11] [ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=13] [ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14] [ext_resource path="res://maps/boss/2600.gd" type="Script" id=16] [node name="Map" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 5 ) [node name="HUD" parent="." instance=ExtResource( 6 )] song_name = "♫Klystron" [node name="Sprite" type="Sprite" parent="."] position = Vector2( 128, 96 ) z_index = -2 texture = ExtResource( 4 ) __meta__ = { "_edit_lock_": true } [node name="Ground" type="Node2D" parent="."] [node name="TileMap" type="TileMap" parent="Ground"] tile_set = ExtResource( 1 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 458763, 0, 131074, 458764, 0, 131074, 458765, 0, 131074, 458766, 0, 131074, 524298, 0, 131074, 524299, 0, 131074, 524300, 0, 131074, 524301, 0, 131074, 524302, 0, 131074, 589829, 0, 0, 589830, 0, 0, 589832, 0, 0, 589833, 0, 0, 589839, 0, 131074, 589840, 0, 131074, 655376, 0, 131074, 720909, 0, 131074, 720910, 0, 131074, 720911, 0, 131074, 720912, 0, 131074, 786447, 0, 131074, 851971, 0, 0, 917504, 0, 0, 917510, 0, 0, 917511, 0, 0, 917512, 0, 0, 917513, 0, 0, 917514, 0, 0, 917515, 0, 0, 983040, 0, 0, 1048576, 0, 0, 1048577, 0, 0, 1048583, 0, 131074, 1114112, 0, 0, 1114113, 0, 0, 1114114, 0, 0, 1114119, 0, 131074, 1114120, 0, 131074, 1179656, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1441792, 0, 1, 1441793, 0, 2, 1441794, 0, 2, 1441795, 0, 2, 1441796, 0, 2, 1441797, 0, 2, 1441798, 0, 2, 1441799, 0, 2, 1441800, 0, 2, 1441801, 0, 2, 1441802, 0, 2, 1441803, 0, 2, 1441804, 0, 2, 1441805, 0, 2, 1441806, 0, 2, 1441807, 0, 2, 1441808, 0, 2, 1441809, 0, 2, 1441810, 0, 2, 1441811, 0, 2, 1441812, 0, 2, 1441813, 0, 2, 1441814, 0, 2, 1441815, 0, 2, 1441816, 0, 2, 1441817, 0, 2, 1441818, 0, 2, 1441819, 0, 2, 1441820, 0, 2, 1441821, 0, 2, 1441822, 0, 2, 1441823, 0, 3, 1507328, 0, 65536, 1507329, 0, 0, 1507330, 0, 65536, 1507331, 0, 0, 1507332, 0, 65536, 1507333, 0, 0, 1507334, 0, 65536, 1507335, 0, 0, 1507336, 0, 65536, 1507337, 0, 0, 1507338, 0, 65536, 1507339, 0, 0, 1507340, 0, 65536, 1507341, 0, 0, 1507342, 0, 65536, 1507343, 0, 0, 1507344, 0, 65536, 1507345, 0, 0, 1507346, 0, 65536, 1507347, 0, 0, 1507348, 0, 65536, 1507349, 0, 0, 1507350, 0, 65536, 1507351, 0, 0, 1507352, 0, 65536, 1507353, 0, 0, 1507354, 0, 65536, 1507355, 0, 0, 1507356, 0, 65536, 1507357, 0, 0, 1507358, 0, 65536, 1507359, 0, 0 ) [node name="Ladder" type="TileMap" parent="Ground"] tile_set = ExtResource( 14 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 655372, 0, 196609, 720908, 0, 196609, 786444, 0, 196609, 851980, 0, 196609, 917516, 0, 196609 ) [node name="FallingBlock" parent="Ground" instance=ExtResource( 3 )] position = Vector2( 96, 152 ) [node name="FallingBlock3" parent="Ground" instance=ExtResource( 3 )] position = Vector2( 72, 40 ) [node name="FallingBlock5" parent="Ground" instance=ExtResource( 3 )] position = Vector2( 8, 56 ) [node name="FallingBlock6" parent="Ground" instance=ExtResource( 3 )] position = Vector2( 16, 72 ) [node name="FallingBlock7" parent="Ground" instance=ExtResource( 3 )] position = Vector2( 32, 40 ) [node name="MovingPlatform" parent="Ground" instance=ExtResource( 7 )] position = Vector2( 40, 144 ) scale = Vector2( 2, 1 ) speed = 40 left_up_boundary = 2.0 right_down_boundary = 2.0 [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 24, 176 ) use_iframes = true [node name="TurningPlatform" parent="." instance=ExtResource( 9 )] position = Vector2( 48, 216 ) [node name="Ladder2" parent="." instance=ExtResource( 10 )] position = Vector2( 96, 80 ) scale = Vector2( 1, 5 ) [node name="DelayedArrow" parent="." instance=ExtResource( 12 )] delay = 5.0 autostart = true [node name="Arrow" parent="DelayedArrow" instance=ExtResource( 8 )] position = Vector2( 104, 32 ) [node name="DelayedArrow2" parent="." instance=ExtResource( 12 )] delay = 5.0 [node name="Arrow2" parent="DelayedArrow2" instance=ExtResource( 8 )] position = Vector2( 72, 168 ) [node name="DelayedArrow3" parent="." instance=ExtResource( 12 )] delay = 5.0 [node name="Arrow3" parent="DelayedArrow3" instance=ExtResource( 8 )] position = Vector2( 120, 32 ) [node name="DeathTile" parent="." instance=ExtResource( 13 )] position = Vector2( 0, 192 ) scale = Vector2( 32, 1 ) [node name="ExitTimer" type="Timer" parent="."] wait_time = 5.0 one_shot = true [node name="2600" type="Node2D" parent="."] position = Vector2( 0, -16 ) script = ExtResource( 16 ) shot_speed = 70 fire_rate = 0.8 [node name="Leg2" type="Node2D" parent="2600"] position = Vector2( -23, 0 ) [node name="ColorRect2" type="ColorRect" parent="2600/Leg2"] margin_left = 200.0 margin_top = 80.0 margin_right = 232.0 margin_bottom = 112.0 color = Color( 0.286275, 0.298039, 0.305882, 1 ) [node name="ColorRect3" type="ColorRect" parent="2600/Leg2"] margin_left = 208.0 margin_top = 104.0 margin_right = 224.0 margin_bottom = 152.0 rect_rotation = -30.0 color = Color( 0.286275, 0.298039, 0.305882, 1 ) [node name="ColorRect5" type="ColorRect" parent="2600/Leg2"] margin_left = 232.0 margin_top = 128.0 margin_right = 248.0 margin_bottom = 176.0 rect_rotation = 30.0 color = Color( 0.286275, 0.298039, 0.305882, 1 ) [node name="ColorRect4" type="ColorRect" parent="2600/Leg2"] margin_left = 222.0 margin_top = 125.0 margin_right = 246.0 margin_bottom = 149.0 color = Color( 0.286275, 0.298039, 0.305882, 1 ) [node name="ColorRect6" type="ColorRect" parent="2600/Leg2"] margin_left = 177.0 margin_top = 168.0 margin_right = 229.0 margin_bottom = 192.0 color = Color( 0.286275, 0.298039, 0.305882, 1 ) [node name="Head" type="ColorRect" parent="2600"] margin_left = 152.0 margin_top = 40.0 margin_right = 240.0 margin_bottom = 104.0 color = Color( 0.505882, 0.537255, 0.54902, 1 ) [node name="ColorRect2" type="ColorRect" parent="2600/Head"] margin_right = 57.0 margin_bottom = 32.0 color = Color( 0, 0.882353, 1, 1 ) [node name="Leg" type="Node2D" parent="2600"] [node name="ColorRect2" type="ColorRect" parent="2600/Leg"] margin_left = 200.0 margin_top = 80.0 margin_right = 232.0 margin_bottom = 112.0 color = Color( 0.45098, 0.47451, 0.486275, 1 ) [node name="ColorRect3" type="ColorRect" parent="2600/Leg"] margin_left = 208.0 margin_top = 104.0 margin_right = 224.0 margin_bottom = 152.0 rect_rotation = -30.0 color = Color( 0.505882, 0.537255, 0.54902, 1 ) [node name="ColorRect5" type="ColorRect" parent="2600/Leg"] margin_left = 232.0 margin_top = 128.0 margin_right = 248.0 margin_bottom = 176.0 rect_rotation = 30.0 color = Color( 0.505882, 0.537255, 0.54902, 1 ) [node name="ColorRect4" type="ColorRect" parent="2600/Leg"] margin_left = 222.0 margin_top = 125.0 margin_right = 246.0 margin_bottom = 149.0 color = Color( 0.45098, 0.47451, 0.486275, 1 ) [node name="ColorRect6" type="ColorRect" parent="2600/Leg"] margin_left = 177.0 margin_top = 168.0 margin_right = 229.0 margin_bottom = 192.0 color = Color( 0.45098, 0.47451, 0.486275, 1 ) [node name="Positions" type="Node2D" parent="2600"] [node name="Position2D" type="Position2D" parent="2600/Positions"] position = Vector2( 152, 80 ) [node name="Position2D2" type="Position2D" parent="2600/Positions"] position = Vector2( 152, 88 ) rotation = -0.436332 [node name="Position2D3" type="Position2D" parent="2600/Positions"] position = Vector2( 152, 96 ) rotation = -0.872665 [node name="ShootTimer" type="Timer" parent="2600"] autostart = true [node name="Enemies" type="Node2D" parent="."] [node name="Snake" parent="Enemies" instance=ExtResource( 11 )] position = Vector2( 112, 224 ) left_up_boundary = 3.0 [node name="ColorRect" type="ColorRect" parent="."] visible = false margin_left = 155.0 margin_top = 75.0 margin_right = 163.0 margin_bottom = 228.0 rect_rotation = 45.0 [node name="ColorRect3" type="ColorRect" parent="."] visible = false margin_left = 152.0 margin_top = 67.0 margin_right = 160.0 margin_bottom = 220.0 rect_rotation = 70.0 [node name="ColorRect2" type="ColorRect" parent="."] visible = false margin_left = 8.0 margin_top = 59.0 margin_right = 152.0 margin_bottom = 67.0 [connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"] [connection signal="timeout" from="2600/ShootTimer" to="2600" method="_on_ShootTimer_timeout"]