[gd_scene load_steps=8 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3] [ext_resource path="res://graphics/player/sg_idle_color.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Gradient" id=2] interpolation_mode = 2 offsets = PoolRealArray( 0, 0.734694, 1 ) colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) [sub_resource type="Animation" id=3] resource_name = "New Anim" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("DeathSplatter:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [node name="Results" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 47, 39 ) texture = ExtResource( 3 ) [node name="DeathSplatter" parent="." instance=ExtResource( 2 )] position = Vector2( 95, 64 ) emitting = true amount = 64 lifetime = 1.0 one_shot = false explosiveness = 1.0 texture = ExtResource( 4 ) gravity = Vector2( 0, 150 ) initial_velocity = 250.0 scale_amount = 1.0 scale_amount_curve = null color_ramp = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "New Anim" "anims/New Anim" = SubResource( 3 )