extends Node2D func _ready(): Fade.fade_in(0.4) Audio.play_music(load("res://audio/music/intro.ogg")) $VoiceOver.play() func _input(event): if Input.is_action_just_pressed("ui_accept"): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance() func _on_AnimationPlayer_animation_finished(anim_name): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()