extends RigidBody2D onready var start_position = Vector2(position.x,position.y) onready var sound = $AudioStreamPlayer func _ready(): for node in get_tree().get_nodes_in_group("delete_on_collapse"): node.queue_free() func _on_AnimationPlayer_animation_finished(anim_name): queue_free() func _on_Timer_timeout(): $AnimationPlayer.play("die")