extends "res://objects/enemy/enemy.gd" export var acceleration: float = 8.0 export var max_speed: float = 16.0 var velocity: Vector2 = Vector2.ZERO onready var player: Node2D = get_tree().get_nodes_in_group("player")[0] func _physics_process(delta: float) -> void: if not is_instance_valid(player): return var target = (player.global_position - global_position).normalized() velocity += target * acceleration * delta velocity = velocity.clamped(max_speed) global_position += velocity * delta func _on_Hitbox_area_entered(area): #Kill player if area.is_in_group("player_hitbox"): area.get_parent().die() $Jumpscare.visible = true $JumpscareSound.play() var tween = create_tween() tween.tween_property($Jumpscare, "visible", false, 0).set_delay(1.7)