[gd_scene load_steps=5 format=2] [ext_resource path="res://graphics/npc/intelli_head.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/constant_bleed.tscn" type="PackedScene" id=2] [sub_resource type="PhysicsMaterial" id=17] bounce = 0.5 [sub_resource type="CircleShape2D" id=16] radius = 5.0 [node name="IntelliHead" type="RigidBody2D"] position = Vector2( 0, -4 ) mass = 2.0 physics_material_override = SubResource( 17 ) linear_velocity = Vector2( -80, -80 ) [node name="DeathSplatter" parent="." instance=ExtResource( 2 )] position = Vector2( -1, 5 ) emission_shape = 0 direction = Vector2( 0, 1 ) spread = 60.0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) flip_h = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 16 )