[gd_resource type="AudioBusLayout" load_steps=4 format=2] [sub_resource type="AudioEffectLowPassFilter" id=2] resource_name = "LowPassFilter" cutoff_hz = 1000.0 [sub_resource type="AudioEffectReverb" id=3] resource_name = "Reverb" room_size = 0.11 [sub_resource type="AudioEffectChorus" id=4] resource_name = "Chorus" [resource] bus/0/effect/0/effect = SubResource( 2 ) bus/0/effect/0/enabled = false bus/0/effect/1/effect = SubResource( 3 ) bus/0/effect/1/enabled = false bus/1/name = "music" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = "Master" bus/1/effect/0/effect = SubResource( 4 ) bus/1/effect/0/enabled = false bus/2/name = "sound" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = "Master" bus/3/name = "shard" bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = 0.0 bus/3/send = "sound"