extends Node2D onready var anims = $AnimationPlayer export var number = 0 func collect() -> void: if Game.shards_collected[number] == true: anims.play("collect") Audio.play_sound(Audio.a_shard_results,Audio.ac_collectible) else: anims.play("fail") Audio.play_sound(Audio.a_fail_shard,Audio.ac_collectible)