extends Control onready var score: Label = $"%Score" onready var shards: Label = $"%Shards" func _ready() -> void: Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg")) score.text = score.text % Game.marathon_score shards.text = shards.text % Game.marathon_shards Fade.fade_in() func _input(event: InputEvent) -> void: if Input.is_action_just_pressed("ui_accept"): Game.change_map(load("res://menus/marathon_start.tscn"))