Experiment with lower sample rate of audio #201

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opened 2023-10-22 18:55:45 -04:00 by fogwaves · 3 comments
fogwaves commented 2023-10-22 18:55:45 -04:00 (Migrated from gitlab.com)

I have heard from a couple people that lower sample rate audio files can help with performance on HTML5/in general in godot, experiment with this.

Most of the game's audio is already pretty low fidelity, so we should be able to store them in lower sample rates without them sounding too bad.

I have heard from a couple people that lower sample rate audio files can help with performance on HTML5/in general in godot, experiment with this. Most of the game's audio is already pretty low fidelity, so we should be able to store them in lower sample rates without them sounding too bad.
fogwaves commented 2023-10-22 18:55:45 -04:00 (Migrated from gitlab.com)

assigned to @fogwaves

assigned to @fogwaves
fogwaves commented 2023-10-22 18:58:02 -04:00 (Migrated from gitlab.com)

changed the description

changed the description
fogwaves commented 2023-10-25 13:57:51 -04:00 (Migrated from gitlab.com)

Sounds like shit.

Sounds like shit.
fogwaves (Migrated from gitlab.com) closed this issue 2023-10-25 13:57:53 -04:00
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Reference: team-sg/hero-mark-2#201
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