Experiment with lower sample rate of audio #201
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Reference: team-sg/hero-mark-2#201
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I have heard from a couple people that lower sample rate audio files can help with performance on HTML5/in general in godot, experiment with this.
Most of the game's audio is already pretty low fidelity, so we should be able to store them in lower sample rates without them sounding too bad.
assigned to @fogwaves
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Sounds like shit.