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.gitignore vendored
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.import/
build/
ngio.ini
scoreboard_host.txt
build/

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Attribution 4.0 International
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Creative Commons may be contacted at creativecommons.org.

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Copyright © 2024 Haze Weathers and Penny Rigate
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

7
Main.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://control.tscn" type="PackedScene" id=1]
[node name="Main" type="Node2D"]
[node name="Control" parent="." instance=ExtResource( 1 )]

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# Revolution 2083
Published source code of [Revolution 2083](https://pennyrigate.itch.io/revolution-2083).
Feel free to use this to make mods, fangames, whatever you like! It would make
us extra happy to be credited in and/or told about whatever you use this for.
Apologies in advance for the messy code :)
— Haze
## License
Music is by [Scarlett Sylvistrix](https://ivsnyd.bandcamp.com/) and licensed under
the [CC-BY license](LICENSE-ASSETS) except for end credits
cover of "You're Wondering Now".
"You're Wondering Now" is not licensed for re-use.
All textures and sound effects are by Haze Weathers and Penny Rigate.
They are also licensed under the [CC-BY license](LICENSE-ASSETS).
All other code and data is licensed under the [MIT license](LICENSE-CODE).

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g id="AnimationTreeState">
<g transform="matrix(3.01177,0,0,3.01177,-34.5681,-33.1274)">
<circle cx="16.79" cy="16.312" r="3.319" style="fill:rgb(225,142,57);"/>
</g>
<g transform="matrix(1,0,0,1,-0.944123,0.510573)">
<path d="M12.988,9.407L14.259,22.064L15.427,22.185L15.484,19.654L17.723,19.607L17.7,21.031L18.427,20.976L18.583,18.442L15.48,18.154L15.515,14.006L20.744,13.909L20.738,16.136L21.79,16.077L21.992,12.615L15.399,12.643L14.958,9.391L12.988,9.407Z"/>
</g>
</g>
</g>
</svg>

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/animation_tree_state.svg-b99077fc178cfa1e23b2c854c7735c4a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_state_charts/animation_tree_state.svg"
dest_files=[ "res://.import/animation_tree_state.svg-b99077fc178cfa1e23b2c854c7735c4a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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tool
class_name AtomicState, "atomic_state.svg"
extends State
func _handle_transition(transition: Transition, source: State) -> void:
# resolve target state
var target = transition.resolve_target()
if not target is State:
push_error("the target state: %s of transition from state: %s is not a state" % [str(transition.to), source.name])
return
# atomic states can't transition, gotta ask mommy
get_parent()._handle_transition(transition, source)
func _get_configuration_warning() -> String:
var warning := ._get_configuration_warning()
if not warning.empty():
return warning
for child in get_children():
if not child is Transition:
return "atomic states cannot have children other than transitions"
return ""

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g transform="matrix(3.01177,0,0,3.01177,-34.5681,-33.1274)">
<g id="AtomicState">
<circle cx="16.79" cy="16.312" r="3.319" style="fill:rgb(225,142,57);"/>
</g>
</g>
</g>
</svg>

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tool
class_name CompoundState, "compound_state.svg"
extends State
## initial state to activate when state is activated
export var initial_state: NodePath setget _set_initial_state
var _active_state: State = null
onready var _initial_state: State = get_node_or_null(initial_state)
func _set_initial_state(value: NodePath) -> void:
initial_state = value
update_configuration_warning()
func _state_init() -> void:
._state_init()
for child in get_children():
if child is State:
child._state_init()
func _state_enter() -> void:
._state_enter()
# activate initial state
if _initial_state != null:
_active_state = _initial_state
_active_state._state_enter()
else:
push_error("no initial state set for state %s" % name)
func _state_exit() -> void:
# deactivate current state
if _active_state != null:
_active_state._state_exit()
_active_state = null
._state_exit()
func _state_event(event: String) -> bool:
if not active:
return false
# forward event to active state
if is_instance_valid(_active_state):
if _active_state._state_event(event):
emit_signal("event_received", event)
return true
# if event not handled by active state, handle here
return ._state_event(event)
func _handle_transition(transition: Transition, source: State) -> void:
var target: State = transition.resolve_target()
if not target is State:
push_error("the target state: %s of transition from state: %s is not a state" % [str(transition.to), source.name])
return
if target.active:
return
# if direct child, just switch active state
if target in get_children():
# deactivate current state
if is_instance_valid(_active_state):
_active_state._state_exit()
# activate target state
_active_state = target
_active_state._state_enter()
return
# if ancestor, activate next state down and let it handle transition further
if self.is_a_parent_of(target):
# find which child is also ancestor
for child in get_children():
if child.is_a_parent_of(target):
# change state if necessary
if _active_state != child:
if is_instance_valid(_active_state):
_active_state._state_exit()
_active_state = child
_active_state._state_enter()
child._handle_transition(transition, source)
return
return
# target is a cousin, defer to mommy
get_parent()._handle_transition(transition, source)
func _get_configuration_warning() -> String:
var warning := ._get_configuration_warning()
if not warning.empty():
return warning
if get_child_count() == 0:
return "compound states must have at least one child state"
var child_state = get_node_or_null(initial_state)
if not is_instance_valid(child_state):
return "initial state not found, is the path correct?"
if child_state.get_parent() != self:
return "initial state must be a direct child of this compound state"
if not child_state is State:
return "initial state must be a State"
return ""

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g id="CompoundState">
<path d="M7.984,22.271L16.112,8.238L24.694,22.425L7.984,22.271Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:2px;"/>
<g transform="matrix(1.36246,0,0,1.36246,-18.1682,-4.24482)">
<circle cx="19.207" cy="19.263" r="4.404" style="fill:rgb(225,142,57);"/>
</g>
<g transform="matrix(1.36246,0,0,1.36246,-2.16822,-4.24482)">
<circle cx="19.207" cy="19.263" r="4.404" style="fill:rgb(225,142,57);"/>
</g>
<g transform="matrix(1.36246,0,0,1.36246,-10.1682,-17.6299)">
<circle cx="19.207" cy="19.263" r="4.404" style="fill:rgb(225,142,57);"/>
</g>
</g>
</g>
</svg>

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/compound_state.svg-84780d78ec1f15e1cbb9d20f4df031a7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_state_charts/compound_state.svg"
dest_files=[ "res://.import/compound_state.svg-84780d78ec1f15e1cbb9d20f4df031a7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,10 +0,0 @@
tool
extends EditorPlugin
# plugin initialization
func _enter_tree() -> void:
pass
# plugin cleanup
func _exit_tree() -> void:
pass

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g id="HistoryState">
<g transform="matrix(1,0,0,1,0.326002,-0.0776194)">
<path d="M7.731,16.235C7.731,11.827 11.31,8.248 15.718,8.248C20.127,8.248 23.706,11.827 23.706,16.235C23.706,20.644 20.127,24.222 15.718,24.222C13.665,24.222 11.792,23.446 10.377,22.171" style="fill:none;stroke:rgb(225,142,57);stroke-width:2px;"/>
</g>
<g transform="matrix(1,0,0,1,0.465717,0)">
<path d="M7.731,16.235L10.089,16.228L7.707,18.393L5.332,16.235L7.731,16.235Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:2px;"/>
</g>
<g transform="matrix(1,0,0,1,0.294954,0.0776194)">
<path d="M15.646,12.205L15.568,16.908L18.021,18.771" style="fill:none;stroke:rgb(225,142,57);stroke-width:2px;"/>
</g>
</g>
</g>
</svg>

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/history_state.svg-7ed355ddc4d844fa3139e70c23187edd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_state_charts/history_state.svg"
dest_files=[ "res://.import/history_state.svg-7ed355ddc4d844fa3139e70c23187edd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,53 +0,0 @@
tool
class_name ParallelState, "parallel_state.svg"
extends State
var _sub_states: Array = []
func _state_init() -> void:
._state_init()
for child in get_children():
if child is State:
_sub_states.append(child)
child._state_init()
func _state_enter() -> void:
._state_enter()
# enter all children
for child in _sub_states:
child._state_enter()
func _state_exit() -> void:
# exit all children
for child in _sub_states:
child._state_exit()
._state_exit()
func _state_event(event: String) -> bool:
if not active:
return false
# forward to all children
var handled := false
for child in _sub_states:
var child_handled = child._state_event(event)
handled = handled or child_handled
# if child handled event, no more touchy
if handled:
emit_signal("event_received", event)
return true
# otherwise handle ourselves
return ._state_event(event)
func _get_configuration_warning() -> String:
var warning := ._get_configuration_warning()
if not warning.empty():
return warning
if get_child_count() == 0:
return "parallel states should have at least one child state"
return ""

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g id="ParallelState">
<g transform="matrix(1.36246,0,0,1.36246,-10.1682,-18.2448)">
<circle cx="19.207" cy="19.263" r="4.404" style="fill:rgb(225,142,57);"/>
</g>
<g transform="matrix(1,0,0,1,-0.0397943,-0.229175)">
<path d="M4.306,16.267L27.54,16.341" style="fill:none;stroke:rgb(225,142,57);stroke-width:2px;"/>
</g>
<g transform="matrix(1.36246,0,0,1.36246,-10.1682,-2.24482)">
<circle cx="19.207" cy="19.263" r="4.404" style="fill:rgb(225,142,57);"/>
</g>
</g>
</g>
</svg>

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[plugin]
name="Godot State Charts"
description="A simple, yet powerful state charts library for Godot"
author="derkork"
version="0.0.1"
script="godot_state_charts.gd"

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@ -1,132 +0,0 @@
tool
class_name State, "state.svg"
extends Node
## called when state is entered
signal state_entered()
## called when state is exited
signal state_exited()
## called when state recieves an event while active
signal event_received(event)
## called when the state is processing
signal state_processing(delta)
## called when the state is physics_processing
signal state_physics_processing(delta)
## processing mode
enum ProcessMode {IDLE, PHYSICS}
## whether to process transition delays during physics or idle frames
export (ProcessMode) var transition_process_mode: int = ProcessMode.PHYSICS
## events to consume so that parent state can not
export (Array, String) var consumed_events: Array = []
## whether the current state is active
var active: bool setget _set_active
func _set_active(value: bool):
active = value
set_process(value)
set_physics_process(value)
## all of the state's transitions
var _transitions: Array = []
## queued transition to take
var _queued_transition: Transition = null
## time until queued transition is taken
var _queued_transition_time: float = 0.0
## called when building the state chart
func _state_init() -> void:
_set_active(false)
# get references to transitions
_transitions.clear()
for child in get_children():
if child is Transition:
_transitions.append(child as Transition)
## called when state is entered
func _state_enter() -> void:
_set_active(true)
emit_signal("state_entered")
# check eventless transitions
for transition in _transitions:
if not transition.has_event() and transition.evaluate_guard():
# first match is taken
_queue_transition(transition)
## called when state is exited
func _state_exit() -> void:
_set_active(false)
emit_signal("state_exited")
## handles given event. returns true if it is consumed
func _state_event(event: String) -> bool:
if not active:
return false
# emit event received signal
emit_signal("event_received", event)
#check for transitions reacting to event
for transition in _transitions:
if transition.event == event and transition.evaluate_guard():
# first match is taken
_queue_transition(transition)
return true
if event in consumed_events:
return true
return false
func _process(delta: float) -> void:
if Engine.editor_hint:
return
# emit processing signal
emit_signal("state_processing", delta)
# process transitions if mode is IDLE
if transition_process_mode == ProcessMode.IDLE:
_process_transition(delta)
func _physics_process(delta: float) -> void:
if Engine.editor_hint:
return
# emit physics processing signal
emit_signal("state_physics_processing", delta)
# process transitions if mode is PHYSICS
if transition_process_mode == ProcessMode.PHYSICS:
_process_transition(delta)
## queues a transition to be taken
func _queue_transition(transition: Transition) -> void:
_queued_transition = transition
_queued_transition_time = transition.delay
## checks for and processes queued transition
func _process_transition(delta: float) -> void:
# check for queued transition
if _queued_transition != null:
_queued_transition_time -= delta
# if ready, handle transition and clear queue
if _queued_transition_time <= 0.0:
var transition = _queued_transition
_queued_transition = null
_queued_transition_time = 0.0
_handle_transition(transition, self)
## attempts to take transition
func _handle_transition(transition: Transition, source: State) -> void:
push_error("state %s cannot handle transitions" % name)
func _get_configuration_warning() -> String:
return ""

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@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="100%"
height="100%"
viewBox="0 0 32 32"
version="1.1"
xml:space="preserve"
style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;"
id="svg132"
sodipodi:docname="state.svg"
inkscape:version="1.2.2 (b0a8486541, 2022-12-01)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns:serif="http://www.serif.com/"><defs
id="defs136"><linearGradient
inkscape:collect="always"
id="linearGradient1345"><stop
style="stop-color:#e18e39;stop-opacity:1;"
offset="0"
id="stop1341" /><stop
style="stop-color:#e18e39;stop-opacity:0;"
offset="1"
id="stop1343" /></linearGradient><linearGradient
inkscape:collect="always"
xlink:href="#linearGradient1345"
id="linearGradient1347"
x1="12.971001"
y1="16.312"
x2="20.609001"
y2="16.312"
gradientUnits="userSpaceOnUse" /></defs><sodipodi:namedview
id="namedview134"
pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
showgrid="false"
inkscape:zoom="17.46875"
inkscape:cx="5.5241503"
inkscape:cy="16.028623"
inkscape:window-width="1302"
inkscape:window-height="737"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="0"
inkscape:current-layer="Artboard11" />
<rect
id="Artboard1"
x="0"
y="0"
width="32"
height="32"
style="fill:none;" />
<g
id="Artboard11"
serif:id="Artboard1">
<g
transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)"
id="g124"
style="stroke-width:0.99995179;stroke-dasharray:none">
<g
id="BG"
style="stroke-width:0.99995179;stroke-dasharray:none">
<path
d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z"
style="fill:none;stroke:rgb(225, 142, 57);stroke-width:0.99995179;stroke-dasharray:none"
id="path121" />
</g>
</g>
<g
transform="matrix(3.01177,0,0,3.01177,-34.5681,-33.1274)"
id="g129"
style="fill:none;stroke:#e18e39;stroke-opacity:1;opacity:1;stroke-width:0.83406103;stroke-dasharray:none">
<g
id="AtomicState"
style="fill:none;stroke:#e18e39;stroke-opacity:1;stroke-width:0.83406103;stroke-dasharray:none">
<circle
cx="16.79"
cy="16.312"
r="3.319"
style="fill:none;stroke:#e18e39;stroke-opacity:1;stroke-width:0.83406103;stroke-dasharray:none"
id="circle126" />
</g>
</g>
</g>
</svg>

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tool
class_name StateChart, "state_chart.svg"
extends Node
## whether chart should initialize on its own or be done manually
export var auto_initialize: bool = true
## whether chart should propagate processing events every frame
export var idle_frame_event: bool = false
export var physics_frame_event: bool = false
# root state of the state chart
var _state: State = null
# values available to expression guards
var _guard_properties: Dictionary = {}
func _ready() -> void:
if Engine.editor_hint:
return
if auto_initialize:
initialize()
func initialize() -> void:
# make sure only one child exists
if get_child_count() != 1:
push_error("StateChart must have exactly one child")
return
# verify child is a State
var child = get_child(0)
if not child is State:
push_error("StateChart's child must be a State")
return
# initialize states
_state = child as State
_state._state_init()
# enter root state
_state._state_enter()
## sends an event to be propagated through the states
func send_event(event: String) -> void:
if not is_instance_valid(_state):
push_error("StateChart is not initialized properly")
return
_state._state_event(event)
## sets a property available to guard expressions in transitions
func set_guard_property(property: String, value) -> void:
_guard_properties[property] = value
func _get_configuration_warning() -> String:
if get_child_count() != 1:
return "StateChart must have exactly one child"
if not get_child(0) is State:
return "StateChart's child must be a State"
return ""
# send frame events that transition can listen to if it should evaluate
# its guard every frame
func _process(delta: float) -> void:
if idle_frame_event:
send_event("idle_frame")
func _physics_process(delta: float) -> void:
if physics_frame_event:
send_event("physics_frame")

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;">
<rect id="Artboard1" x="0" y="0" width="32" height="32" style="fill:none;"/>
<g id="Artboard11" serif:id="Artboard1">
<g transform="matrix(1.03705,0,0,1.03705,-0.460588,-0.659827)">
<g id="BG">
<path d="M30.337,8.833C30.337,4.841 27.096,1.601 23.104,1.601L8.64,1.601C4.649,1.601 1.408,4.841 1.408,8.833L1.408,23.297C1.408,27.288 4.649,30.529 8.64,30.529L23.104,30.529C27.096,30.529 30.337,27.288 30.337,23.297L30.337,8.833Z" style="fill:none;stroke:rgb(225,142,57);stroke-width:0.96px;"/>
</g>
</g>
<g id="Statechart">
<g transform="matrix(0.672421,0,0,0.672421,-1.95754,-0.281501)">
<path d="M26.032,10.926C26.032,8.533 24.089,6.591 21.696,6.591L13.025,6.591C10.632,6.591 8.689,8.533 8.689,10.926L8.689,20.247C8.689,22.639 10.632,24.582 13.025,24.582L21.696,24.582C24.089,24.582 26.032,22.639 26.032,20.247L26.032,10.926Z" style="fill:rgb(225,142,57);stroke:rgb(225,142,57);stroke-width:2.97px;"/>
</g>
<g transform="matrix(0.851682,0,0,0.851682,5.75568,7.00772)">
<path d="M26.032,10.926C26.032,8.533 24.089,6.591 21.696,6.591L13.025,6.591C10.632,6.591 8.689,8.533 8.689,10.926L8.689,20.247C8.689,22.639 10.632,24.582 13.025,24.582L21.696,24.582C24.089,24.582 26.032,22.639 26.032,20.247L26.032,10.926Z" style="fill:rgb(225,142,57);stroke:rgb(225,142,57);stroke-width:2.35px;"/>
</g>
</g>
</g>
</svg>

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class_name StateChartDebug
extends Tree
var target: StateChart = null
func _init() -> void:
set("custom_styles/bg", StyleBoxEmpty.new())
func _physics_process(delta: float) -> void:
if target is StateChart and visible:
clear()
var root_state = target.get_child(0)
if root_state is State:
var item = create_item(null)
item.set_text(0, root_state.name)
_find_active_states(root_state, item)
func _find_active_states(state: State, state_item: TreeItem):
for child in state.get_children():
if child is State:
if child.active:
var item := create_item(state_item)
item.set_text(0, child.name)
_find_active_states(child, item)

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@ -1,88 +0,0 @@
tool
class_name Transition, "transition.svg"
extends Node
## cyclic reference workarounds :/
var _State = load("res://addons/godot_state_charts/state.gd")
var _StateChart = load("res://addons/godot_state_charts/state_chart.gd")
## state to transition to
export var to: NodePath
## event to react to for transition
export var event: String
## delay before taking transition
export var delay: float = 0.0
## expression to determine whether to take transition
## if it returns true the transition will be taken
## expression properties added via the StateChart are available here
## if states are listed in `monitored_states`, they will be available as
## boolean properties named "[state]_active"
export (String, MULTILINE) var guard_expression: String
## states to check if active
## they are available in the guard expression as bools named "[state]_active"
export (Array, NodePath) var checked_states: Array = []
## returns true if the transition has an event to react to
func has_event() -> bool:
return event != null and not event.empty()
## returns the target state
func resolve_target():
if to == null or to.is_empty():
return null
var target = get_node_or_null(to)
if target is _State:
return target
return null
## returns true if the transition should be taken at this time
func evaluate_guard() -> bool:
# return true if there is no guard
if guard_expression == null or guard_expression.empty():
return true
# find root StateChart
var root = get_parent()
while is_instance_valid(root) and not root is _StateChart:
root = root.get_parent()
if not is_instance_valid(root):
push_error("could not find root StateChart, cannot evaluate expression")
return false
# combine monitored states with expression properties
var properties: Dictionary = root._guard_properties.duplicate()
for node in checked_states:
var state = get_node_or_null(node)
if is_instance_valid(state) and state is _State:
properties["in_" + state.name] = state.active
# construct expression and set up properties
var expression := Expression.new()
var input_names = properties.keys()
# attempt to parse expression
var parse_result = expression.parse(guard_expression, input_names)
if parse_result != OK:
push_error("error parsing expression: " + expression.get_error_text())
return false
# create array of input values
var input_values = []
for input_name in input_names:
input_values.append(properties[input_name])
# execute expression and validate result
var result = expression.execute(input_values)
if expression.has_execute_failed():
push_error("failed to execute expression: " + expression.get_error_text())
return false
if typeof(result) != TYPE_BOOL:
push_error("result is not a boolean value. returning false")
return false
return result

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@ -1,93 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="100%"
height="100%"
viewBox="0 0 32 32"
version="1.1"
xml:space="preserve"
style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1.5;"
id="svg86"
sodipodi:docname="transition.svg"
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