Commit graph

5 commits

Author SHA1 Message Date
pennyrigate
7cb7946584 rocks splash (fixes #210 fixes #211) 2023-11-06 00:23:29 -05:00
pennyrigate
ace4a53bd5 made rock work with weird parent stuff 2023-06-13 05:10:49 -04:00
3ba9afd2be sg pushin' shovin' squishin' some snails n' skeles with rocks 2023-05-10 18:25:26 -04:00
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
54f0880864 add falling block 2023-01-13 14:52:47 -05:00
Renamed from objects/rock/rock.gd (Browse further)