pennyrigate
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776ed065d4
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drunk cheat
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2023-03-06 16:46:04 -05:00 |
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pennyrigate
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1ca58bba19
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removed a star because this level used to have 6!
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2023-03-03 23:57:28 -05:00 |
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pennyrigate
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f989459751
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restart actually works again
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2023-03-03 23:18:59 -05:00 |
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pennyrigate
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abc448fa0a
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fixed transition scale
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2023-03-03 23:18:36 -05:00 |
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pennyrigate
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23cfde864e
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upside down cracked pipe given collision
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2023-03-03 23:06:55 -05:00 |
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pennyrigate
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7b6d0197cd
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pausing only possible in map.gd
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2023-03-03 23:05:31 -05:00 |
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pennyrigate
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aa86cbc928
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harmony of dissonance ass outline
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2023-03-03 23:03:13 -05:00 |
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pennyrigate
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f62d356d9a
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changed user directory
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2023-03-03 20:59:00 -05:00 |
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d518dce44d
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make the steam more fair
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2023-03-03 20:28:10 -05:00 |
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pennyrigate
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8a210d1da1
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steam fizzles out when turned off
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2023-03-03 17:59:54 -05:00 |
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pennyrigate
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17dbf626d6
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button graphics
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2023-03-03 14:32:02 -05:00 |
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pennyrigate
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34b447cff1
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added a button :D
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2023-03-03 00:01:02 -05:00 |
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pennyrigate
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215d930022
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add cracked pipe tile
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2023-03-02 22:41:37 -05:00 |
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pennyrigate
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0b39769e1f
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rolling fiend defaults to counterclockwise motion again
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2023-03-02 22:13:06 -05:00 |
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pennyrigate
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52f856ad6b
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adjusted roboturret turn speed
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2023-03-02 22:12:11 -05:00 |
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pennyrigate
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f92e302535
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rebaalanced gold sound
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2023-03-01 20:44:59 -05:00 |
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pennyrigate
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2a9fcd17a1
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add rust inc
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2023-03-01 18:58:44 -05:00 |
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pennyrigate
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ab992ae383
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arrows no longer border corners
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2023-03-01 18:54:50 -05:00 |
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pennyrigate
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78cc2e6a09
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climbray only checks for ladder layer
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2023-03-01 18:54:50 -05:00 |
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pennyrigate
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e862aed89a
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removed unnecessary shootpos variable
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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55ecaefb72
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added robo animation
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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5f838027ec
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rock put on dynamic objects layer and added ladder layer
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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e22e2408e3
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new star and gold sounds
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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1175ee903f
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added more end tiles to hills
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2023-03-01 18:54:49 -05:00 |
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95da126f17
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laser wall enemy
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2023-03-01 04:38:41 -05:00 |
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c2d473a993
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fix main.tscn not working outside of windows filesystems
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2023-03-01 02:04:26 -05:00 |
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pennyrigate
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68b08514b2
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new star sound
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2023-02-27 00:46:12 -05:00 |
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pennyrigate
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c9653e6a38
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made verdant hills less bad
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2023-02-27 00:42:48 -05:00 |
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pennyrigate
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d8f370fe94
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removed options instance because of bug where the tilemap would not be invisible
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2023-02-26 22:06:11 -05:00 |
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pennyrigate
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7097a604a5
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fixed issue where sound effects were silenced when game was paused
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2023-02-26 22:05:33 -05:00 |
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pennyrigate
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d6325999ae
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water tiles given collision (fixes #57)
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2023-02-26 21:41:56 -05:00 |
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pennyrigate
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d802ce13b7
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shard sound set to own bus and channel (fixes #53) (fixes #54)
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2023-02-26 17:05:11 -05:00 |
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pennyrigate
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1b7d93195f
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removed options.tscn
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2023-02-25 23:53:35 -05:00 |
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pennyrigate
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e1a30188a6
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All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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2023-02-25 23:44:13 -05:00 |
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30cfad6e7e
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steam barrier enemy
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2023-02-24 21:53:07 -05:00 |
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pennyrigate
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8b247304e6
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options skeleton :D
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2023-02-24 21:38:43 -05:00 |
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pennyrigate
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22fc792664
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lowercased boss1 save key
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2023-02-24 21:38:43 -05:00 |
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153f11aea2
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rolling fiend mark 3....
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2023-02-24 17:37:39 -05:00 |
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pennyrigate
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58eae4a8f7
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restart function only works if Game.can_pause == true (fixes #55)
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2023-02-24 17:20:13 -05:00 |
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pennyrigate
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8cfe971e06
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Made autoload and ui folders to clean things up
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2023-02-24 17:15:20 -05:00 |
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pennyrigate
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212b49de56
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burnt in loops
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2023-02-24 16:32:44 -05:00 |
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pennyrigate
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936ea5b04d
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added rust factory
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2023-02-23 15:53:59 -05:00 |
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pennyrigate
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c1c0a8251a
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added rust tileset
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2023-02-23 15:53:59 -05:00 |
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c024783ec8
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make turning platforms be one-way only when player is inside of them already
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2023-02-23 15:54:27 -05:00 |
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2569986a87
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make turning platforms one-way
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2023-02-22 16:35:08 -05:00 |
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793e7ef11e
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best attempt at a sawblad :(
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2023-02-22 16:10:33 -05:00 |
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4698dc2b0e
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make fade pattern stay black for an actual amount of time
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2023-02-22 16:05:47 -05:00 |
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b76ce99b73
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fix water not killing player
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2023-02-22 16:05:11 -05:00 |
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b31344a718
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remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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2023-02-22 16:04:50 -05:00 |
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1d2fa6da75
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other fade patterns
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2023-02-21 20:20:07 -05:00 |
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