Commit graph

5 commits

Author SHA1 Message Date
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
25fcdd6f54 changed hitbox so can go between walls 2023-01-15 23:36:19 -05:00
pennyrigate
c3f32de2df falling block has a delay before falling 2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa adjusted roller fiend 2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864 add falling block 2023-01-13 14:52:47 -05:00