26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
4da0b33282
revoke doublejump when entering tube
2023-01-23 04:06:18 -05:00
74ba29d1d1
disable html5 autobuilds for now
2023-01-23 08:15:43 +00:00
pennyrigate
3a8e9b757c
Added animation to help anticipate turning block turning
2023-01-23 00:19:54 -05:00
pennyrigate
56e56a5cff
adjusted jumping spider time
2023-01-22 22:54:15 -05:00
8c60bbf293
tube transport! also 3-block jump marginally easier
2023-01-22 22:24:50 -05:00
4d13d2932c
a few more background tiles for the factory
2023-01-22 15:06:16 -05:00
91df8e2e39
break the camera from its chains, and give it competition!
2023-01-22 14:43:11 -05:00
d57194597e
fix INACTIVE state in player
2023-01-22 13:59:48 -05:00
343151ebdf
make spider boundaries relative and clamp to the ceiling
2023-01-22 12:42:01 -05:00
e2452ed14c
another day, another add_child made deferred
2023-01-22 12:41:19 -05:00
pennyrigate
e40e3de653
made some changes to enemies i dunno
2023-01-22 01:34:21 -05:00
5f6968a7e9
added machinegun turret
2023-01-22 01:32:59 -05:00
a85b68a317
set up groups in jumping spider
2023-01-21 22:18:59 -05:00
pennyrigate
3c11da0b57
added steel factory palette
2023-01-21 22:13:45 -05:00
pennyrigate
882bc15a94
global palette
2023-01-21 22:09:53 -05:00
pennyrigate
fcfeabed8b
skeletons can be flipped!
2023-01-21 22:09:13 -05:00
pennyrigate
a2eaf0f214
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-21 21:25:10 -05:00
pennyrigate
f9edce3778
boundary exports multiply at _ready() instead of _physics_process()
2023-01-21 21:24:47 -05:00
9397482f81
initial factory assets
2023-01-21 21:16:24 -05:00
8a4021c68a
fix skelarcher bone particles throwing physics errors
2023-01-21 21:16:24 -05:00
pennyrigate
e0c4bf6077
add jumping spider
2023-01-21 20:33:57 -05:00
pennyrigate
3e5f3a67b9
made bone death sound louder and removed unused sounds
2023-01-21 16:31:53 -05:00
bc4510a103
spider implementation! death_blood_offset variable added to enemy.gd to facilitate
2023-01-21 01:36:57 -05:00
b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
7abd3fbb42
fix player not being able to shoot while skeleton arrows exist
2023-01-20 23:36:51 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
2d0dd5b49a
bones a bit better
2023-01-20 18:47:28 -05:00
3b1d2b4068
several bones to pick with skelarchers :)
2023-01-20 18:43:25 -05:00
pennyrigate
e4b7dd435c
last commit broke climbing oops
2023-01-20 18:07:09 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
pennyrigate
9827e2d9b4
add skelarcher
2023-01-20 04:46:24 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
5a02d02ceb
FIX WINDOWS BUILD AGAIN
2023-01-18 21:42:41 +00:00
pennyrigate
49fd274302
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-18 16:22:45 -05:00
pennyrigate
f55658743a
add canopy
2023-01-18 16:22:22 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
41a16bebfe
setup automatic builds when a tag is created
2023-01-18 16:12:25 -05:00
1c5b022b9e
set up exports build path and gitignore it
2023-01-18 14:33:59 -05:00
48465554e5
create export presets
2023-01-18 14:07:40 -05:00
5678971fff
fed the game some death juice
2023-01-17 21:03:26 -05:00
pennyrigate
f4dda0ab1b
added freeze frame after death
2023-01-17 19:25:15 -05:00
62c91bb21f
some WIP graphics
2023-01-17 18:41:56 -05:00
0460f6ec8e
rolling fiend automatically detects floor surface and can take inside corners again
2023-01-17 18:37:01 -05:00
pennyrigate
47a369f9fb
added copper
2023-01-17 16:55:26 -05:00
pennyrigate
74288e3ec6
add pause screen
2023-01-16 23:16:53 -05:00
1d76d93aed
fuck it, jump particles while we are at it haha
2023-01-16 07:52:08 -05:00
8212e44044
arrow dust particles UwU
2023-01-16 07:29:53 -05:00
863961cc92
fix rolling fiend jank, but can only walk around convex paths now :(
2023-01-16 06:55:48 -05:00