made archers and roboturrets syncable
This commit is contained in:
parent
902ec2c4a9
commit
ffba0c6620
4 changed files with 110 additions and 12 deletions
|
@ -8,9 +8,11 @@ onready var timer = $Timer
|
|||
onready var anims = $AnimationPlayer
|
||||
onready var shootpos = $ShootPos
|
||||
onready var raycast = $RayCast2D
|
||||
onready var muzzle_flash = $MuzzleFlashParticles
|
||||
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
|
||||
|
||||
func _ready():
|
||||
timer.start(shoot_time)
|
||||
death_sound = Audio.a_die_robot
|
||||
# adjust to difficulty
|
||||
shoot_time /= Game.enemy_speed_factor
|
||||
|
@ -23,17 +25,16 @@ func _physics_process(delta):
|
|||
anims.play("turn right")
|
||||
else:
|
||||
anims.play("turn left")
|
||||
#Do not charge up offscreen
|
||||
if Game.get_sector(position) != Game.current_sector: timer.start()
|
||||
|
||||
func spawn_bullet():
|
||||
muzzle_flash.emitting = true
|
||||
var arrow = ArrowProjectile.instance()
|
||||
arrow.global_position = global_position + (shootpos.position * scale)
|
||||
arrow.direction = sign(shootpos.position.x) * scale.x
|
||||
arrow.target_group = "player_hitbox"
|
||||
arrow.speed = arrow_speed
|
||||
Game.get_map().add_child(arrow)
|
||||
timer.start(shoot_time)
|
||||
|
||||
|
||||
func die():
|
||||
.die()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue