tin particles put on dynamic layer

This commit is contained in:
pennyrigate 2023-03-08 03:13:42 -05:00
parent 8d81f986aa
commit feef4019a4
3 changed files with 11 additions and 16 deletions

View file

@ -11,7 +11,7 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true shader_param/border_corners = true
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "eye_hue" resource_name = "eye hue"
loop = true loop = true
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate") tracks/0/path = NodePath("Eye:modulate")
@ -29,7 +29,7 @@ tracks/0/keys = {
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 4 ) extents = Vector2( 4, 4 )
[node name="Tin" type="Node2D"] [node name="Tin" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 ) script = ExtResource( 1 )
score_for_killing = 100 score_for_killing = 100
@ -38,12 +38,12 @@ material = SubResource( 1 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
[node name="Eye" type="Sprite" parent="."] [node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.823775, 0.736539, 0.564706, 1 ) modulate = Color( 0.560784, 1, 0.560784, 1 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye_hue" autoplay = "eye hue"
anims/eye_hue = SubResource( 2 ) "anims/eye hue" = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]

View file

@ -1,9 +0,0 @@
extends Node2D
func _ready():
$AnimatedSprite.playing = true
func _on_AnimatedSprite_animation_finished():
$AnimatedSprite.queue_free()

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=14 format=2] [gd_scene load_steps=14 format=2]
[ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1] [ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2] [ext_resource path="res://objects/enemy/robot_die.gd" type="Script" id=2]
[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3] [ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4] [ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4]
@ -50,6 +50,7 @@ script = ExtResource( 2 )
frames = SubResource( 7 ) frames = SubResource( 7 )
[node name="Topleft" type="RigidBody2D" parent="."] [node name="Topleft" type="RigidBody2D" parent="."]
collision_layer = 4
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 ) physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
@ -70,6 +71,7 @@ wait_time = 5.0
autostart = true autostart = true
[node name="TopRight" type="RigidBody2D" parent="."] [node name="TopRight" type="RigidBody2D" parent="."]
collision_layer = 4
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 ) physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
@ -91,6 +93,7 @@ wait_time = 5.3
autostart = true autostart = true
[node name="BottomLeft" type="RigidBody2D" parent="."] [node name="BottomLeft" type="RigidBody2D" parent="."]
collision_layer = 4
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 ) physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
@ -113,6 +116,7 @@ autostart = true
[node name="BottomRight" type="RigidBody2D" parent="."] [node name="BottomRight" type="RigidBody2D" parent="."]
position = Vector2( 3, 3 ) position = Vector2( 3, 3 )
collision_layer = 4
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 ) physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )