tin particles put on dynamic layer
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parent
8d81f986aa
commit
feef4019a4
3 changed files with 11 additions and 16 deletions
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@ -11,7 +11,7 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="Animation" id=2]
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resource_name = "eye_hue"
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resource_name = "eye hue"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Eye:modulate")
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@ -29,7 +29,7 @@ tracks/0/keys = {
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 4, 4 )
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[node name="Tin" type="Node2D"]
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[node name="Tin" type="Node2D" groups=["enemy"]]
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script = ExtResource( 1 )
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score_for_killing = 100
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@ -38,12 +38,12 @@ material = SubResource( 1 )
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texture = ExtResource( 3 )
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[node name="Eye" type="Sprite" parent="."]
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modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
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modulate = Color( 0.560784, 1, 0.560784, 1 )
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texture = ExtResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "eye_hue"
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anims/eye_hue = SubResource( 2 )
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[node name="EyeAnim" type="AnimationPlayer" parent="."]
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autoplay = "eye hue"
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"anims/eye hue" = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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@ -1,9 +0,0 @@
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extends Node2D
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func _ready():
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$AnimatedSprite.playing = true
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func _on_AnimatedSprite_animation_finished():
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$AnimatedSprite.queue_free()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2]
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[ext_resource path="res://objects/enemy/robot_die.gd" type="Script" id=2]
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[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
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[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4]
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@ -50,6 +50,7 @@ script = ExtResource( 2 )
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frames = SubResource( 7 )
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[node name="Topleft" type="RigidBody2D" parent="."]
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collision_layer = 4
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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@ -70,6 +71,7 @@ wait_time = 5.0
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autostart = true
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[node name="TopRight" type="RigidBody2D" parent="."]
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collision_layer = 4
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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@ -91,6 +93,7 @@ wait_time = 5.3
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autostart = true
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[node name="BottomLeft" type="RigidBody2D" parent="."]
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collision_layer = 4
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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@ -113,6 +116,7 @@ autostart = true
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[node name="BottomRight" type="RigidBody2D" parent="."]
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position = Vector2( 3, 3 )
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collision_layer = 4
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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