skeletons can be flipped!
This commit is contained in:
parent
a2eaf0f214
commit
fcfeabed8b
3 changed files with 41 additions and 63 deletions
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@ -1,14 +1,17 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=1]
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[ext_resource path="res://maps/map.gd" type="Script" id=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=2]
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[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=3]
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[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=3]
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[ext_resource path="res://tilesets/t_canopy.tres" type="TileSet" id=4]
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[ext_resource path="res://tilesets/t_canopy.tres" type="TileSet" id=4]
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[ext_resource path="res://objects/enemy/skelarcher.tscn" type="PackedScene" id=5]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=6]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=6]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=7]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=8]
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[ext_resource path="res://objects/enemy/jumping_spider.tscn" type="PackedScene" id=10]
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[ext_resource path="res://objects/enemy/jumping_spider.tscn" type="PackedScene" id=10]
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[node name="Map" type="Node2D" groups=["map"]]
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Camera2D" parent="." instance=ExtResource( 1 )]
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[node name="Camera2D" parent="." instance=ExtResource( 1 )]
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@ -17,19 +20,38 @@ script = ExtResource( 2 )
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position = Vector2( 128, 96 )
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position = Vector2( 128, 96 )
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z_index = -2
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z_index = -2
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Ground" type="TileMap" parent="."]
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[node name="Ground" type="TileMap" parent="."]
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tile_set = ExtResource( 4 )
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tile_set = ExtResource( 4 )
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cell_size = Vector2( 8, 8 )
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cell_size = Vector2( 8, 8 )
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format = 1
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format = 1
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tile_data = PoolIntArray( 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 )
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tile_data = PoolIntArray( 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1441824, 0, 0, 1441825, 0, 0, 1441826, 0, 0, 1441827, 0, 0, 1441828, 0, 0, 1441829, 0, 0, 1441830, 0, 0, 1441831, 0, 0, 1441832, 0, 0, 1441833, 0, 0, 1441834, 0, 0, 1441835, 0, 0, 1441836, 0, 0, 1441837, 0, 0, 1441838, 0, 0, 1441839, 0, 0, 1441840, 0, 0, 1441841, 0, 0, 1441842, 0, 0, 1441843, 0, 0, 1441844, 0, 0, 1441845, 0, 0, 1441846, 0, 0, 1441847, 0, 0, 1441848, 0, 0, 1441849, 0, 0, 1441850, 0, 0, 1441851, 0, 0, 1441852, 0, 0, 1441853, 0, 0, 1441854, 0, 0, 1441855, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537, 1507360, 0, 65537, 1507361, 0, 65537, 1507362, 0, 65537, 1507363, 0, 65537, 1507364, 0, 65537, 1507365, 0, 65537, 1507366, 0, 65537, 1507367, 0, 65537, 1507368, 0, 65537, 1507369, 0, 65537, 1507370, 0, 65537, 1507371, 0, 65537, 1507372, 0, 65537, 1507373, 0, 65537, 1507374, 0, 65537, 1507375, 0, 65537, 1507376, 0, 65537, 1507377, 0, 65537, 1507378, 0, 65537, 1507379, 0, 65537, 1507380, 0, 65537, 1507381, 0, 65537, 1507382, 0, 65537, 1507383, 0, 65537, 1507384, 0, 65537, 1507385, 0, 65537, 1507386, 0, 65537, 1507387, 0, 65537, 1507388, 0, 65537, 1507389, 0, 65537, 1507390, 0, 65537, 1507391, 0, 65537 )
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[node name="Player" parent="." instance=ExtResource( 6 )]
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[node name="Player" parent="." instance=ExtResource( 6 )]
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position = Vector2( 24, 166 )
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position = Vector2( 24, 166 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Skelarcher" parent="Enemies" instance=ExtResource( 5 )]
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position = Vector2( 128, 168 )
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scale = Vector2( -1, 1 )
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[node name="Skelarcher2" parent="Enemies" instance=ExtResource( 5 )]
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position = Vector2( 160, 168 )
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[node name="CanvasLayer" parent="." instance=ExtResource( 7 )]
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[node name="CanvasLayer" parent="." instance=ExtResource( 7 )]
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[node name="JumpingSpider" parent="." instance=ExtResource( 10 )]
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[node name="JumpingSpider" parent="." instance=ExtResource( 10 )]
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position = Vector2( 88, 168 )
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position = Vector2( 88, 168 )
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left_boundary = 3
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left_boundary = 3
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right_boundary = 3
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right_boundary = 3
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_left = 256.0
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margin_right = 512.0
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margin_bottom = 192.0
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color = Color( 0, 0.392157, 1, 0.113725 )
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script = ExtResource( 8 )
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@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
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const ArrowProjectile = preload("res://objects/player/arrow_projectile.tscn")
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const ArrowProjectile = preload("res://objects/player/arrow_projectile.tscn")
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const BoneParticle = preload("res://objects/enemy/bone_particle.tscn")
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const BoneParticle = preload("res://objects/enemy/bone_particle.tscn")
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const arrowpos = Vector2(4,4)
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const arrowpos = Vector2(9,2)
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export var shoot_time = 1.0
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export var shoot_time = 1.0
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export var arrow_speed = 120.0
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export var arrow_speed = 120.0
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@ -13,6 +13,8 @@ export var bones_speed = 50.0
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onready var timer = $Timer
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onready var timer = $Timer
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onready var anims = $AnimationPlayer
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onready var anims = $AnimationPlayer
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var arrow_spawn_l = $ArrowSpawnL
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onready var arrow_spawn_r = $ArrowSpawnR
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func _ready():
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func _ready():
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death_sound = Game.a_die_skeleton
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death_sound = Game.a_die_skeleton
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@ -23,11 +25,11 @@ func _on_Timer_timeout():
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func spawn_arrow():
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func spawn_arrow():
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var arrow = ArrowProjectile.instance()
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var arrow = ArrowProjectile.instance()
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arrow.global_position = Vector2(
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if scale.x > 0:
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global_position.x + arrowpos.x * sprite.scale.x,
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arrow.global_position = global_position + arrow_spawn_r.position
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global_position.y + arrowpos.y
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else:
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)
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arrow.global_position = global_position + arrow_spawn_l.position
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arrow.direction = sprite.scale.x
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arrow.direction = scale.x
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arrow.target_group = "player"
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arrow.target_group = "player"
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arrow.speed = arrow_speed
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arrow.speed = arrow_speed
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Game.get_map().add_child(arrow)
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Game.get_map().add_child(arrow)
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@ -1,8 +1,7 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/skelarcher_idle.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4]
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[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=18]
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[sub_resource type="ShaderMaterial" id=18]
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@ -10,52 +9,6 @@ shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/border_corners = true
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 2 )
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region = Rect2( 19, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 2 )
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region = Rect2( 38, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 2 )
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region = Rect2( 57, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 2 )
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region = Rect2( 76, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 2 )
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region = Rect2( 95, 0, 19, 20 )
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 2 )
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region = Rect2( 114, 0, 19, 20 )
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[sub_resource type="SpriteFrames" id=9]
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animations = [ {
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"frames": [ ExtResource( 3 ) ],
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"loop": true,
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"name": "idle",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
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"loop": false,
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"name": "shoot",
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"speed": 15.0
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} ]
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[sub_resource type="RectangleShape2D" id=10]
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[sub_resource type="RectangleShape2D" id=10]
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extents = Vector2( 4, 4 )
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extents = Vector2( 4, 4 )
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@ -148,18 +101,13 @@ shoot_time = 3.0
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 18 )
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material = SubResource( 18 )
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position = Vector2( 5, -2 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_enabled = true
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region_rect = Rect2( 0, 0, 19, 20 )
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region_rect = Rect2( 0, 0, 19, 20 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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visible = false
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material = SubResource( 1 )
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frames = SubResource( 9 )
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animation = "idle"
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playing = true
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 5, -2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -1, 6 )
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position = Vector2( -1, 6 )
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@ -171,5 +119,11 @@ shape = SubResource( 10 )
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anims/idle = SubResource( 19 )
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anims/idle = SubResource( 19 )
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anims/shoot = SubResource( 20 )
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anims/shoot = SubResource( 20 )
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[node name="ArrowSpawnR" type="Position2D" parent="."]
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position = Vector2( 9, 2 )
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[node name="ArrowSpawnL" type="Position2D" parent="."]
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position = Vector2( -9, 2 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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