more cutscene work

This commit is contained in:
pennyrigate 2024-06-30 22:52:01 -04:00
parent f7c60470a2
commit fbac189239
13 changed files with 199 additions and 32 deletions

View file

@ -23,6 +23,8 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("jump") and animation_player.current_animation_position < (cutscene_skip - Options.transition_speed_secs * 2.0):
skip_cutscene()
if event.is_action_pressed("debug_2"):
animation_player.seek(60)
func skip_cutscene() -> void:
Fade.fade_out(Options.transition_speed_secs)
@ -39,6 +41,12 @@ func kill_cop() -> void:
add_child(splatter)
$Cop.queue_free()
func stop_music():
Audio.ac_music.playing = false
func play_rumble_intro():
Audio.play_music(load("res://audio/music/rumble_revolution_intro.ogg"))
func _notification(what: int) -> void:
match what:
NOTIFICATION_WM_FOCUS_OUT: