begun work on lab
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commit
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4 changed files with 125 additions and 3 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://autoloads/level_data.gd" type="Script" id=1]
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[ext_resource path="res://maps/hills_scholar.tscn" type="PackedScene" id=2]
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@ -11,6 +11,7 @@
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[ext_resource path="res://maps/rust.tscn" type="PackedScene" id=9]
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[ext_resource path="res://maps/station.tscn" type="PackedScene" id=10]
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[ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=11]
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[ext_resource path="res://maps/lab.tscn" type="PackedScene" id=12]
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[sub_resource type="Resource" id=1]
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resource_name = "Verdant Hills"
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@ -84,6 +85,14 @@ shard_titles = [ "Precarious Block", "Beside the button", "Saws and bullets", "B
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save_id = "rust"
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scene = ExtResource( 9 )
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[sub_resource type="Resource" id=11]
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resource_name = "Lab"
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script = ExtResource( 5 )
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title = "Lab"
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shard_titles = [ "", "", "", "", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
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save_id = "lab"
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scene = ExtResource( 12 )
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[node name="LevelData" type="Node"]
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script = ExtResource( 1 )
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levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ), SubResource( 7 ) ]
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levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ) ]
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@ -145,6 +145,8 @@ func _ready() -> void:
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current_file = load_file("user://file%d.pr" % Options.last_file)
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if current_file:
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Game.difficulty = current_file.difficulty
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else:
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current_file = SaveFile.new("user://testing.pr")
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## shortcut for loading a save file from specific path
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func load_file(path: String) -> SaveFile:
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