restart actually works again
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@ -23,7 +23,7 @@ func _physics_process(delta):
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get_parent().add_child(Game.pause_screen.instance())
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get_parent().add_child(Game.pause_screen.instance())
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# restart level
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# restart level
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if Input.is_action_just_pressed("restart"):
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if Input.is_action_just_pressed("restart"):
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call_deferred("restart_level")
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Game.call_deferred("restart_level")
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if Game.golds == 50 && Game.shards == 5:
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if Game.golds == 50 && Game.shards == 5:
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#Time bonus
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#Time bonus
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