other half of collection bonus checks for 5 shards instead of 5 keys
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@ -105,7 +105,7 @@ func tally_scores() -> void:
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# collection bonus
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if keys >= 50:
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collection_bonus += 500
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if keys >= 5:
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if shards >= 5:
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collection_bonus += 500
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# 100% collection
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if keys >= 50 and shards >= 5:
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