falling blocks can crush sg!
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3 changed files with 38 additions and 9 deletions
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@ -5,10 +5,18 @@ export var fall_speed = 0.5
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onready var startpos = position
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onready var fall_timer = $FallTimer
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onready var refresh_timer = $RefreshTimer
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onready var crush_area = $CrushArea
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func _physics_process(delta):
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#Fall
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if fall:
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position.y += fall_speed
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#Crush the player
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for area in crush_area.get_overlapping_areas():
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if area.is_in_group("player"):
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var player = area.get_parent()
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if player.is_on_floor():
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player.die()
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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