falling blocks can crush sg!

This commit is contained in:
pennyrigate 2023-01-27 05:53:33 -05:00
parent e541e6ea5e
commit f8ce5ee5cf
3 changed files with 38 additions and 9 deletions

View file

@ -5,10 +5,18 @@ export var fall_speed = 0.5
onready var startpos = position
onready var fall_timer = $FallTimer
onready var refresh_timer = $RefreshTimer
onready var crush_area = $CrushArea
func _physics_process(delta):
#Fall
if fall:
position.y += fall_speed
#Crush the player
for area in crush_area.get_overlapping_areas():
if area.is_in_group("player"):
var player = area.get_parent()
if player.is_on_floor():
player.die()
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):